No, because it's the only thing anyone can ever come up with and it's completely artificial. But please, go on and tell me how these mystical exclusive titles can only be experienced on the Playstation while they keep popping up in my Steam queue a few years later on. The Playstation itself offers nothing beyond artificial restriction of access. Nintendo by contrast has a storied history of at least attempting to make innovations with its hardware that the PC platform didn't yet offer, such as the Virtual Boy being the precursor to the Occulus and other VR platforms decades ahead of the curve, or the N64 rumble pack introducing controller feedback before it became the defacto standard. Love it or hate it, the Wii motion controls are difficult to replicate without the equivalent hardware and changed up control schemes and game design choices significantly.
I'll agree that plugging consoles into the internet was a net negative.
because it's the only thing anyone can ever come up with
Almost like it was in fact the big and usually only reason. Are you upset that when asked "how can I have a baby" people say "have sex?"
Sony/Microsoft/Nintendo paid these companies big money (or invested in their owned dev teams) to hold games hostage on their hardware to help people want to "invest" in this expensive box and get their foot in the door to sell them more games over time. Its literally basic marketing/capitalism.
while they keep popping up in my Steam queue a few years later on
Almost like the PS5 failed as a console and consoles as a whole are dying. Why are you mad that you are winning?
Sony stopped making exclusives people cared about. Its in fact been one of the top topics around here every time it happened. If The Last of Us 2 and God of War Ragnarok were unquestionably masterpieces instead of huge controversies, and the PS5 stick the landing, we might not have seen Sony trying to double dip all the titles it owns via Steam to inject revenue.
They stopped making good exclusives, and made their consoles into worse PCs that were overpriced versus what exclusives people cared they might have, and so they had to tuck in their tail and become Steam's bitch. This only supports my arguments because its once again basic capitalism.
Nintendo by contrast has a storied history of at least attempting to make innovations with its hardware that the PC platform didn't yet offer
The entire reason we have Blu-Ray discs right now is because Sony did this with the PS3 and it helped them kill the HDDVD industry, after the PS2 helped make DVDs themselves a thing and the PS1 was a decent CD player at a time when that was a big deal.
These things are standard now, but the DVD/Bluray thing is literally the reason why those consoles sold ridiculous numbers relatively. People could convince their families that it was a double dip on a game console and an X-player. This is where the bad idea of "media box" began for them.
PC was capable of these things, but in 2000 (when the PS2 came out) they weren't super common overall, and in the mid 2000s for Blu-rays oops, PC decided to start its path towards phasing out CD drives as standard inclusions. And you ran into a lot of the "software issues" trying to play them a lot of the time, though not to a ridiculous degree.
Nintendo did some of their "gimmicks" well and some of them failed so hard its a running joke. Like the WiiU.
No, because it's the only thing anyone can ever come up with and it's completely artificial. But please, go on and tell me how these mystical exclusive titles can only be experienced on the Playstation while they keep popping up in my Steam queue a few years later on. The Playstation itself offers nothing beyond artificial restriction of access. Nintendo by contrast has a storied history of at least attempting to make innovations with its hardware that the PC platform didn't yet offer, such as the Virtual Boy being the precursor to the Occulus and other VR platforms decades ahead of the curve, or the N64 rumble pack introducing controller feedback before it became the defacto standard. Love it or hate it, the Wii motion controls are difficult to replicate without the equivalent hardware and changed up control schemes and game design choices significantly.
I'll agree that plugging consoles into the internet was a net negative.
Almost like it was in fact the big and usually only reason. Are you upset that when asked "how can I have a baby" people say "have sex?"
Sony/Microsoft/Nintendo paid these companies big money (or invested in their owned dev teams) to hold games hostage on their hardware to help people want to "invest" in this expensive box and get their foot in the door to sell them more games over time. Its literally basic marketing/capitalism.
Almost like the PS5 failed as a console and consoles as a whole are dying. Why are you mad that you are winning?
Sony stopped making exclusives people cared about. Its in fact been one of the top topics around here every time it happened. If The Last of Us 2 and God of War Ragnarok were unquestionably masterpieces instead of huge controversies, and the PS5 stick the landing, we might not have seen Sony trying to double dip all the titles it owns via Steam to inject revenue.
They stopped making good exclusives, and made their consoles into worse PCs that were overpriced versus what exclusives people cared they might have, and so they had to tuck in their tail and become Steam's bitch. This only supports my arguments because its once again basic capitalism.
The entire reason we have Blu-Ray discs right now is because Sony did this with the PS3 and it helped them kill the HDDVD industry, after the PS2 helped make DVDs themselves a thing and the PS1 was a decent CD player at a time when that was a big deal.
These things are standard now, but the DVD/Bluray thing is literally the reason why those consoles sold ridiculous numbers relatively. People could convince their families that it was a double dip on a game console and an X-player. This is where the bad idea of "media box" began for them.
PC was capable of these things, but in 2000 (when the PS2 came out) they weren't super common overall, and in the mid 2000s for Blu-rays oops, PC decided to start its path towards phasing out CD drives as standard inclusions. And you ran into a lot of the "software issues" trying to play them a lot of the time, though not to a ridiculous degree.
Nintendo did some of their "gimmicks" well and some of them failed so hard its a running joke. Like the WiiU.