With KCD2 and AC Shadows both promoting wildly inappropriate gay romance options, I’m wondering if we’ve reached a point where the gay is essentially mandatory in modern AAA western game dev? Are we going to see any strictly heterosexual player romances in any of these games going forward?
I didn’t buy AC Shadows because I don’t have brain damage. Asscreed games have been complete slop for like a decade, so no big loss when they decided to pozz the shit out of the latest entry. But KCD2 is a game I absolutely would have supported if not for the gay pozz. I’m never buying that shit regardless of discount, and that’s fine by me. Fuck ‘em.
I guess I’m curious to find out whether or not virtually all AAA western (story-based) games will be non-starters at conception going forward. If the gay is mandatory from here on out, I’m literally never buying another AAA western story-based game ever again. That’s probably not a bad thing anyways, but it still feels strange after decades of supporting this industry.
Unfortunately yes. In fact, these days, it feels like the only thing for a game to qualify as an RPG are romances, and that game had better include as much faggotry as possible and give it equal if not greater billing than heterosexuality so no player ever gets left out (and to get those ESG Funbux). Dragon Age: The Failguard gives you little to no direction on where you want to take the story, determine the protagonist's personality, take sides in interpersonal conflicts, or even act like a jerk if you want, but you can choose to fuck every companion to your heart's content regardless of what your race and sex is, so it's all good. Ditto for Assassins Creed: Shadows and Kingdom Come: Deliverance 2. I don't think even Ubisoft has ever claimed AC was an RPG, but gamers and urinalists alike are calling it one anyway.
It's the natural evolution of this kind of shit. Baldur's Gate 2 got it rolling when it gave 3 girls for male PCs to woo, and one guy for the (miniscule number of) women playing. Naturally, the latter are going to demand more options, so future games start trying to appeal to them, and in doing so, give romance even greater attention than it warranted in the past. Then gays and fujoshi start demanding gay romances, so games start including a gay character or make a couple options bisexual to seemingly save space (like Mass Effect and Dragon Age: Origins). Then they start demanding more options because they weren't satisfied with their limited numbers, which leads to either turning everyone into a fag (Dragon Age 2), or adding more and more romance options to appeal to every taste (every Bioware game from Dragon Age: Inquisition forward). Or both. Before you know it, RPGs are focusing more on romance to the detriment of all else, to the point where every important character is written more as a flavor of fuckability rather than an actual character.
Completely goes against the point of AC too. You're supposed to be reliving a simulation of your ancestors memories. Mild deviation and choices are allowed but going totally against their character causes desync. How the f can you choose to act straight OR like a secret faggot without being desynchronized? If there's one story based game that doesn't need to be a choose your own adventure it's Assassin's Creed.
They mostly threw away the entire "reliving memories" thing quite a few games ago and its much closer to just "another page of history" instead, which would grant them that freedom of deviation within a certain amount of parameters.
Unfortunately for them, that modern day foundation is what made them so unique in the first place so people still remember and hold to it even after it was made throwaway.
To be honest, I thought the whole future animus story framing device was super retarded from the jump. But it’s not like they’ve gone a better direction with this ahistorical horseshit either.
I think it worked really well in the first game, because it had a real purpose.
Its been like 20 years so I might be off on details, but the "evil corporation" was using his genetic memories to go back and find out where a super magic artifact was their organization wanted. Both modern guy and Altair were generic means to an end to set up this huge overarching conspiracy throughout history, and were being used as pawns in the "bad guy's" scheme.
That's not a bad foundation to set up something and I think worked pretty well in that game even as just a self contained story.
But by the time of the second game already they had made a lot of money and immediately started treating the historical character as the MC, meaning the giant myth arc was taking a backseat and was already on the way to being annoying filler content nobody wanted to play, and something that never got any payoff for all its set up because it never had time to develop.
So, like all things Ubisoft, there was a good idea there at some point that they rushed, underbaked, and fucked up in their greed.