From 2001 to 2013 there were multiple GTA games, multiple DLCs, multiple games that were not GTA such as, Midnight Club, The Warriors, Smuggler's Run 1 and 2, Manhunt 1 and 2, Bully, Red Dead, Max Payne 3, (and State of Emergency and Table Tennis if they count, they're barely games, but they are games.)
From 2013 to now they made Red Dead 2 and nothing except for GTA V online DLCs.
I have zero interest in GTA VI, knowing that it's got the attention of what seems to be 90-95% of rockstar to maintain once it's live. The drive to make something fun and new is gone, and it's been replaced with: What would make us more money in the shop.
Whether they DEI it or not (looks like they have), I'm not gonna bother either way.
Should also point out for people not paying attention in that less-than-a-minute video, all the games listed there are within a 3 year span.
People HATE when you point this out too. They hate the idea that old games were constantly being churned out, we didn't have complaints of "crunch", we didn't get excuses, and we didn't have to rely on patches for a year until the game was properly playable through bug-fixing.
Anyone saying the state of the industry is better today than 20 years ago is a top tier retard that has very little idea what they're talking about.
Yup, they also made games on smaller budgets with smaller staff and with much more complex gameplay mechanics than we get today (i.e., we still don't have ONE game today that rivals Super Mario Galaxy from the Wii when it comes to physics, same way we have no new games with physics properties like the original Portal).
It's just embarrassing when you look at how far the industry has regressed.
I always laugh at people bitching that studios don't have resources and I just look at the PS2 era. Like it wasn't just Rockstar that was like this. Insomniac, Naughty Dog, and Sucker Punch all released hit platformer trilogies over about 5 years, and they were all stellar games. And that's just western developers.
Worse they killed Bully sequel teams multiple times because someone told them it wouldn't be as lucrative as just plugging more cars and shit into GTA Online so people will buy Shark Cards.
From 2001 to 2013 there were multiple GTA games, multiple DLCs, multiple games that were not GTA such as, Midnight Club, The Warriors, Smuggler's Run 1 and 2, Manhunt 1 and 2, Bully, Red Dead, Max Payne 3, (and State of Emergency and Table Tennis if they count, they're barely games, but they are games.)
From 2013 to now they made Red Dead 2 and nothing except for GTA V online DLCs.
I have zero interest in GTA VI, knowing that it's got the attention of what seems to be 90-95% of rockstar to maintain once it's live. The drive to make something fun and new is gone, and it's been replaced with: What would make us more money in the shop.
Whether they DEI it or not (looks like they have), I'm not gonna bother either way.
Todd Howard is laughing in the background and preparing Skyrim for the Switch 2
Toddrim was a lightning in a bottle that bethesda tries to replicate again and again.
Welcome to the rent-seeking economy.
Obligatory addition.
Should also point out for people not paying attention in that less-than-a-minute video, all the games listed there are within a 3 year span.
People HATE when you point this out too. They hate the idea that old games were constantly being churned out, we didn't have complaints of "crunch", we didn't get excuses, and we didn't have to rely on patches for a year until the game was properly playable through bug-fixing.
Anyone saying the state of the industry is better today than 20 years ago is a top tier retard that has very little idea what they're talking about.
Yup, they also made games on smaller budgets with smaller staff and with much more complex gameplay mechanics than we get today (i.e., we still don't have ONE game today that rivals Super Mario Galaxy from the Wii when it comes to physics, same way we have no new games with physics properties like the original Portal).
It's just embarrassing when you look at how far the industry has regressed.
I always laugh at people bitching that studios don't have resources and I just look at the PS2 era. Like it wasn't just Rockstar that was like this. Insomniac, Naughty Dog, and Sucker Punch all released hit platformer trilogies over about 5 years, and they were all stellar games. And that's just western developers.
The modern industry is a joke.
Worse they killed Bully sequel teams multiple times because someone told them it wouldn't be as lucrative as just plugging more cars and shit into GTA Online so people will buy Shark Cards.