i dont know much about the series, but i was watching and reading about assassin's creed 3 and the main character is a half red indian who wants revenge because evil white colonialists burned down his tribe's village and the bad guys are racist White colonialists. Also his mother is some grumpy girlboss chick. She's like Pocahontas if Pocahontas had an obnoxious and unpleasent personality and a permanent resting bitch face.
was this series always woke or something?
Hey, I have repeatedly argued about a proper war-as-horror game. I've actually said the same thing for police games. The issue was that Activision and Infinity Ward were trying to sell games that would be purchased by teenagers.
I don't think you have. This reminds me a lot of Carl Benjamin's video essay regarding Vaush & Destiny's debate over Kyle Rittenhouse. The reason games have no moral issue with killing "bad guys", whatever costume they may be wearing, is critical to the fact that they never stop attacking. It's a critical moral component. The demons in Doom, the Nazis in COD, the terrorists in Rainbow Six, the Russians in Battlefield, the Elites in Halo... once triggered they will never surrender, never retreat, and never stop attacking. Hence the phrase: "If they don't stop attacking: reload." If 100 million communists attempt to stab you, you can shoot 100 million communists for their aggression. That makes it permanently morally clear.
The only games where I've seen different are games where you are allowed to be the Bad Guy morally (like GTA, RDR, and Postal); or games that are tactical sims that use surrender as a dilemma (like SWAT 4).
World At War was probably one of the few ones where the intentionally showed the player character committing war crimes, but as a stark reminder that "Even the 'good war' is bad m'kay?"
Recent games, particularly woke infested games, may differ, but that is because the moral framework of the SJWs is extremely different from all other normal human moral frameworks: like where Concord tried to use a mechanic where you shame people into killing themselves as the hero.
I don't think so. It's just the Boomer Truth Regime that they are permanently the irredeemable bad guys.
I recently did a binge of a lot of the Wolfenstein games, so I can confidently say that I have and am only somewhat playing it up for the sake of argument. Because these are games so deep in their dehumanization game they consider "Nazi begging for life" to be where you stomp the boot harder to mass applause. Or when you brutally "stealth kill" one and you get to watch him gurgle on the ground while BJ quips.
And unfortunately, The New Colussus game made it painfully obvious that the people behind these games see Nazis as a perfect analog for me as just a Right-winger of any sort, which is why something as simple as "kill Nazis" can't just be a simple and fun thing anymore.
You say the SJW moral framework is different than normal people, but I think its the same in many ways. Its just turned up to 12 beyond what people can stomach. Like, most "normal" people cheer happily at people being raped horrifically if its in prison, so its a degree of how/who you paint instead of the action itself being the separation.
See, this is one of the games that is a particular problem because the 2nd modern Wolfenstein game was very clearly a Leftist project, so it's precisely the game I'm talking about that is so infested with SJW ideology that it doesn't match with a moral frame work. We can't go to pre-SJW games and explain that the animosity we see in modern SJW games can be transposed there. It's not a moral framework that normal humans use.
They say what they think is conscionable within an abstract framework. Make them watch or participate and they'll have a different opinion. The further you are from the issue requiring moral judgement, the more you get to spout off nonsense (which is why the Left promotes abstraction, and then deference to "objective authority" in the case of who should decide the outcomes of specific incidents). I've seen people who through they were tough think that killing someone would be easy, and then actually justifiably doing it gives them permanent trauma. People talk shit, but walk differently. Normies just typically don't have the experience to assert the morality they would actually follow, while they would just spout what they think is right. The SJWs and Leftists genuinely dehumanized the rest of the planet into an abstraction within their ideology, so when they say they'd be glad to see you dead, they mean it. They're literally just cowards who are too afraid to carry it out.
But the game I was thinking of most clearly as an example was the 1st modern one, New Order, which isn't Leftie in any real sense in terms of how it treats politics or Nazis*. Which is why the second one sticks out so badly in the series, because it had foundation it was built off that shows it was a deliberate decision to make it so Woke in its artistic choices.
But you often only need one person to carry the action, those opinions are just there to fertilize the field in hopes of that sprout eventually coming up. If there opinion would shift that hard if they had to actually see the consequences of their action, then their opinion is even more evil to hold.
But, like I said in the other response. I'm lost in the fog of this flu and I've lost the plot of what this was building to either.
*New Order does suffer from the one crucial Leftie political flaw, in that its so self assured about its righteousness and you believing its side that it fails to see a glaring plothole in its logic.
In that because it wanted to make "Nazis get all their cool toys from the Jews they consider so lowly" jab, it forgot that making a "secret Jewish Elite cabal has centuries advanced tech and has been giving it out through history to civilizations it likes" accidentally confirms a lot of the worst stereotypes of Jews that the Nazis portray. To a point where the detail of "they made the stuff just for the hell of it, never intended to be used" makes Jews sound painfully retarded.
The game still does fine in making the Nazis evil regardless so it doesn't ruin the entire moral framework, but it does show how lost in the sauce they were with their convictions and dehumanization that they couldn't notice an objective flaw they wrote into.