How bad does your Dark Fantasy RPG have to be-
(www.techopse.com)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (19)
sorted by:
Not to discount your analysis but they are VERY different audiences:
The farming simulator guys are like the Truck simulator guys, playing a very passive game while probably listening to a podcast in the background. Very chill and just a place to relax.
The RPG audience usually want a more active role, be the main character making decisions and having all the attention. The reason it's probably failing is all this ideological crap makes you a second character to PRONOUNS.
It's also a much smaller potential audience than there is for fantasy RPGs. The point is that the developers catered to that audience while BioWare catered to gaming journalists.
I understand that, I was just adding context that makes Veilguard's release WORSE by comparison.
It'd be like some indie film beating out a multi million dollar Hollywood production, it shows how bad the talent is at a studio supposedly worth more.
Like Godzilla Minus One versus most of Hollywood the past half decade?
I was thinking more on how that film made by a Christian studio about child trafficking got bigger box office than Hollywood as that's a more niche audience than a monster flick.
That's what happened with The Terrifier 3. It was crowdfunded with a budget of only $2 million and had a larger opening weekend than Joker 2. Though the to-date global box office receipts shows Joker 2 has made more money overall, relative to it's budget it's yet to make a profit while Terrifier 3 exceeded it's by a factor of 9 in it's first weekend.
Considering the population of Germany and parts of Eastern Europe still exist, I think the potential audience for those Job Sim games is plenty huge.
No one is suggesting that the audiences for these two games are comprised of the same or similar people. The point here is that the audience for a niche product like farming simulator is somehow bigger than the audience for a massive western AAA fantasy rpg like Dregon Age Veilguard.
The wokies have tried to weaponize concord’s unprecedented failure by using it to recalibrate the industry’s definition of failure. So now when a woke game doesn’t immediately crash and burn with almost zero players, the lefties are claiming victory.
Meanwhile, Dragon Age 4 is still going to lose tens of millions of dollars because the sales were not nearly enough to make back the hundreds of millions in development costs. It’s another woke failure. They’re just trying to hide it by moving goalposts.