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73
Woah, a female video game character NOT being censored in the remake! (media.kotakuinaction2.win)
posted 1 year ago by rattleS 1 year ago by rattleS +73 / -0
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– N14205ST205 1 point 1 year ago +1 / -0

Instead of these classic games getting remakes, I wish publishers would just reprint them for their original consoles like how book publishers do.

I know that's extremely unrealistic and farfetched, but I couldn't help dreaming a little.

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– Adamrises 1 point 1 year ago +1 / -0

The problem with that is that hardware is volatile and changing, while paper and ink will always be paper and ink. Its pretty simple to just sign off on republishing a book, because you'll have to do zero effort on the work itself.

Porting a game requires a lot of effort at times, both because of "tricks" the original devs used to create it and because of how much tech has changed that just doesn't function with the original. I'm always reminded how DK64 was incredibly laggy on the N64, which the devs worked with, so now the Virtual Console Port is basically unplayable and broken by removing that lag. Or how many games use the Frame Rate as the foundation of mechanics, so going above 30 breaks them entirely.

And reprinting them for their original console wouldn't help if the consoles themselves didn't get remade. All my old SNES/N64 games still work (and most of my CD ones), but the consoles themselves are all breaking and falling apart. With the market for refurbished ones getting smaller and more expensive.

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– Impishdesire 1 point 1 year ago +1 / -0

I wonder if I can start pushing the paper and ink is bad for the environment and thus needs to be banned.

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– redman012 1 point 1 year ago +1 / -0

DK64 was incredibly laggy on the N64, which the devs worked with, so now the Virtual Console Port is basically unplayable and broken by removing that lag

I thought only speedrunners cared about the lack of lag in the Virtual Console port, so I’m curious what no lag means for the average person

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– Adamrises 2 points 1 year ago +2 / -0

No it actually breaks a lot of the minigames, especially towards the end of the game when they were already hard enough. The shooter ones become impossible to keep up with as the lag heavily benefited you lining up your shots, and it somehow makes the beavers even less likely to go in the hole.

Its a lot of little things like that.

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