These developers do not playtest their own games, I do not understand how they can think that is an acceptable workflow besides them being incompetent retards.
Any amount of actual testing that is ostensibly done is just farmed out to brown countries where they just lie about how much actual work is being done. It's an actual culturally accepted norm in places like China and India to try to scam your clients, customers, etc. The idea is that they should expect it and not let you get away with it. Any amount you do get away with is considered the price of business. It's part of the whole "haggling culture" where you try to sell me something that is worth $100 for $1000, and I try to buy it from you for $1, and if I can talk you down to $200, that extra hundred that you made off with is basically your reward for successfully scamming it out of me. If I can get you to agree to under $100, then that's the price you pay for being out haggled. This is such a universally accepted norm in that entire section of the world that it's built into every single business transaction on all scales. Same with middle men skimming off the top, grifting, bribing, handlers stealing a few units to sell on the side for a little pocket cash, it's all built into the business model for them. From the panhandler on the street to the CEO in Shenzen or Jakarta, they all know about it, they all accept it, and they all do it. And that includes when they deal with Westerners. They bill Ubisoft for 100,000 manhours worth of play testing, only perform 10,000 hours (and even the actual bottom level testers themselves are working their own grifts like getting their 11 cousins hired into the same company, so that only 2 or 3 of them have to show up at any given time and all will claim that all 11 were always there), and the fact they were never called out on not performing the other 90,000 means the money they made from that was justly earned by them. They really do believe that not getting caught means they were in the right.
White people often cannot wrap their heads around, and will outright refuse to mentally accept, the idea that being an objectively awful disgusting person is literally built into most brown cultures, to the point where those brown countries don't even understand that they are being awful. Just think about the fact that there are over 2 billion people on this planet who really do truly believe deep down that is long as you don't get caught lying, lying isn't actually immoral.
Any amount of actual testing that is ostensibly done is just farmed out to brown countries where they just lie about how much actual work is being done.
Imagine getting paid to play video games...and still lying about doing the work.
Honestly, from what I've been told about "video game testing" as a job its the kind of work that makes you hate playing video games and I'd absolutely eventually end up lying about it too if I could get away with it.
But that's the issue with any job. Making your employees not have so little oversight they can get away with it, but also having enough morale to not be tempted to.
I mean to be fair game testing is tedious as fuck. Most of it isn't playing the game it is "run into every wall from every possible angle to make sure you don't clip through and fall through the earth."
Right, but lots of jobs are tedious, some are tedious and awful and dangerous, and they still need to get done, by the people who are being paid to do them.
The existence of this evil repulses and enrages me on a spiritual level. I really do pray for global nuclear war so these places lose all their first-world funding and collapse back into the undeveloped subhuman shitholes they never should have evolved past.
Yep, I just find it mind blowing from a professional perspective, it does not take that long to load up the game and playtest it and if it does then you've got bigger problems than bugs.
Games journos and streamers, where a majority of purchasing decisions comes from these days, don't finish games. They play the first few hours and then that's where the majority of people make the decision to go buy it or not. Games journos will never revisit it, and the streamer probably won't either (and if they do it'll be stretched out over weeks to give patches like this time to happen).
So from a pure soulless business perspective, its absolutely valid to rush out a game that's got a functional first half and then spend the next few weeks/months after its "gone gold" and released finishing it up. Especially as the majority of players will only play a few hours per week, so you theoretically have time to get things finished before they reach the bad parts.
Its not a great setup for all the obvious reasons, but that is what happens when Corporations enter a hobby industry. They treat it as a numbers game with retarded standards like that.
They don't get the first few hours right though either and again it's clearly stemming from the fact that these stupid fucks never take five seconds to glance at their finished product before shipping it.
These developers do not playtest their own games, I do not understand how they can think that is an acceptable workflow besides them being incompetent retards.
Any amount of actual testing that is ostensibly done is just farmed out to brown countries where they just lie about how much actual work is being done. It's an actual culturally accepted norm in places like China and India to try to scam your clients, customers, etc. The idea is that they should expect it and not let you get away with it. Any amount you do get away with is considered the price of business. It's part of the whole "haggling culture" where you try to sell me something that is worth $100 for $1000, and I try to buy it from you for $1, and if I can talk you down to $200, that extra hundred that you made off with is basically your reward for successfully scamming it out of me. If I can get you to agree to under $100, then that's the price you pay for being out haggled. This is such a universally accepted norm in that entire section of the world that it's built into every single business transaction on all scales. Same with middle men skimming off the top, grifting, bribing, handlers stealing a few units to sell on the side for a little pocket cash, it's all built into the business model for them. From the panhandler on the street to the CEO in Shenzen or Jakarta, they all know about it, they all accept it, and they all do it. And that includes when they deal with Westerners. They bill Ubisoft for 100,000 manhours worth of play testing, only perform 10,000 hours (and even the actual bottom level testers themselves are working their own grifts like getting their 11 cousins hired into the same company, so that only 2 or 3 of them have to show up at any given time and all will claim that all 11 were always there), and the fact they were never called out on not performing the other 90,000 means the money they made from that was justly earned by them. They really do believe that not getting caught means they were in the right.
White people often cannot wrap their heads around, and will outright refuse to mentally accept, the idea that being an objectively awful disgusting person is literally built into most brown cultures, to the point where those brown countries don't even understand that they are being awful. Just think about the fact that there are over 2 billion people on this planet who really do truly believe deep down that is long as you don't get caught lying, lying isn't actually immoral.
When leftists say things like being on time and working hard are white colonialist ideas, they're not wrong.
Imagine getting paid to play video games...and still lying about doing the work.
Honestly, from what I've been told about "video game testing" as a job its the kind of work that makes you hate playing video games and I'd absolutely eventually end up lying about it too if I could get away with it.
But that's the issue with any job. Making your employees not have so little oversight they can get away with it, but also having enough morale to not be tempted to.
I mean to be fair game testing is tedious as fuck. Most of it isn't playing the game it is "run into every wall from every possible angle to make sure you don't clip through and fall through the earth."
Poor excuse, if I'm doing it for my project why can't they?
Right, but lots of jobs are tedious, some are tedious and awful and dangerous, and they still need to get done, by the people who are being paid to do them.
The existence of this evil repulses and enrages me on a spiritual level. I really do pray for global nuclear war so these places lose all their first-world funding and collapse back into the undeveloped subhuman shitholes they never should have evolved past.
Yep, I just find it mind blowing from a professional perspective, it does not take that long to load up the game and playtest it and if it does then you've got bigger problems than bugs.
Games journos and streamers, where a majority of purchasing decisions comes from these days, don't finish games. They play the first few hours and then that's where the majority of people make the decision to go buy it or not. Games journos will never revisit it, and the streamer probably won't either (and if they do it'll be stretched out over weeks to give patches like this time to happen).
So from a pure soulless business perspective, its absolutely valid to rush out a game that's got a functional first half and then spend the next few weeks/months after its "gone gold" and released finishing it up. Especially as the majority of players will only play a few hours per week, so you theoretically have time to get things finished before they reach the bad parts.
Its not a great setup for all the obvious reasons, but that is what happens when Corporations enter a hobby industry. They treat it as a numbers game with retarded standards like that.
They don't get the first few hours right though either and again it's clearly stemming from the fact that these stupid fucks never take five seconds to glance at their finished product before shipping it.