It wasn't an impossible task, they just made the stupid mistake of going to South America in this expansion (and then later to North America for the technology part).
There's llamas and hot peppers and pyramids. That's it. There's no interesting story to tell - maybe there was, but if so it was lost to history when the empires fell. It's a boring continent, with shitty pan-flute music.
They have so much IP they could draw on for a new story, for instance going to Spira and fighting Sin or something like that.
They have so much IP they could draw on for a new story, for instance going to Spira and fighting Sin or something like that.
Actually outright doing other worlds like that tends to be more Raid territory than main scenario, but I do acknowledge all the recurring themes they put into Eorzea's world.
Garlean Magitek looking straight out of FFVI
The Crystal Tower of III
Liberating a conquered (rather than wiped out) Doma, complete with Cyan/Kaien's theme
Going to the Moon, when the "Poster Boy" is decked out as a radiant Paladin.
It wasn't an impossible task, they just made the stupid mistake of going to South America in this expansion (and then later to North America for the technology part).
There's llamas and hot peppers and pyramids. That's it. There's no interesting story to tell - maybe there was, but if so it was lost to history when the empires fell. It's a boring continent, with shitty pan-flute music.
They have so much IP they could draw on for a new story, for instance going to Spira and fighting Sin or something like that.
Actually outright doing other worlds like that tends to be more Raid territory than main scenario, but I do acknowledge all the recurring themes they put into Eorzea's world.
Garlean Magitek looking straight out of FFVI
The Crystal Tower of III
Liberating a conquered (rather than wiped out) Doma, complete with Cyan/Kaien's theme
Going to the Moon, when the "Poster Boy" is decked out as a radiant Paladin.
And that's hardly touching the surface really.