Dragon Age: The veilguard isn't looking good
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Sad truth. 2 was a complete mess with the combat being the only redeemable quality and inquisition was just ugly gay shit.
Origins was already under development when EA bought Bioware. It's one of the last genuine "old Bioware" titles we got before EA fucked everything up.
EA fucks things up with monetization and unrealistic sales goals. The enshitification of BioWare was the result of an internal feedback loop that started with catering to the “in-game romance” crowd and was completed with diversity hiring.
This new dragon age is a perfect example of the latter. This tranny doesn’t have the skill to code or game design on a ground level, so he gets to slide into a management position instead. That’s how “holistic” diversity works. So his lack of qualifications combined with his diversity score jumped him up to game director, and now he gets to steer the ship into degenerate incompetence. All he had to do at the interview was talk up microtransactions, and the suits were on board.
The biggest bummer to me was Origins sets up a pretty interesting world and overarching story that immediately went straight into the garbage after release. It was like they couldn't throw the darkspawn plotline away fast enough. What did they replace it with? Muh racism (DA2) trite 'fight the demon invasion' (Inquisition) and now apparently 'moar demons' (but without the sexy topless succubus demons of course.) Instead of the darkspawn as a persistent ever-looming threat we just get dumb stories about waring old crone and a gay elf.
The games are called DRAGON age. Not Demon Age or Racism age. They were clearly setting up a story for the Arch-dragons to emerge and devastate the world along with the ancient magisters and whoever else. The whole underdark world where people are dragged off and fed into horrors was pretty cool and unsettling, it was way more effective than "the gays no wait I mean the mages should have equal rights". All that set up and lore from Origins down the tubes. It's the biggest other waste of a good plot since ME3. Which figures.
DA2 had trash combat. Positioning didn’t matter because enemies spawned midfight from random directions. All you had to do was spam your skills on cooldown.
Yeah, they massively overdid the wave spam bit. It would be okay in some scenarios where it makes sense (as in you attack a camp/base and they get reinforcements after a bit). But it also didn't make sense in other situations (like fighting in an old ruin and unintelligent beings like animals/undead/constructs join).
And due to those waves you rather conserved your resources when there were only 2-3 enemies left, cause another wave might come and you would be fucked without those cooldowns/resources.
It was fun on console and had more of an arpg vibe. DA:O felt like you had to do essentially turn based on higher difficulty
I kind of like DA2 for trying something new with seeing a city develop over time.
Instead of moving from location to location as in normal RPGs it was a nice idea to move from time to time. It wasn't executed in a good way (and I might accept the 'EA didn't give us enough time) as an excuse), but it was something new and I applaud people trying to do something new.
Wasn't a fan of the combat due to the wave system.