Dragon Age: The veilguard isn't looking good
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DA2 had trash combat. Positioning didn’t matter because enemies spawned midfight from random directions. All you had to do was spam your skills on cooldown.
Yeah, they massively overdid the wave spam bit. It would be okay in some scenarios where it makes sense (as in you attack a camp/base and they get reinforcements after a bit). But it also didn't make sense in other situations (like fighting in an old ruin and unintelligent beings like animals/undead/constructs join).
And due to those waves you rather conserved your resources when there were only 2-3 enemies left, cause another wave might come and you would be fucked without those cooldowns/resources.
It was fun on console and had more of an arpg vibe. DA:O felt like you had to do essentially turn based on higher difficulty