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65
Dragon Age: The veilguard isn't looking good (media.kotakuinaction2.win)
posted 1 year ago by QLFOU 1 year ago by QLFOU +65 / -0
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– current_horror 5 points 1 year ago +5 / -0

DA2 had trash combat. Positioning didn’t matter because enemies spawned midfight from random directions. All you had to do was spam your skills on cooldown.

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– zakat 2 points 1 year ago +2 / -0

Yeah, they massively overdid the wave spam bit. It would be okay in some scenarios where it makes sense (as in you attack a camp/base and they get reinforcements after a bit). But it also didn't make sense in other situations (like fighting in an old ruin and unintelligent beings like animals/undead/constructs join).

And due to those waves you rather conserved your resources when there were only 2-3 enemies left, cause another wave might come and you would be fucked without those cooldowns/resources.

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– Ahaus667 1 point 1 year ago +1 / -0

It was fun on console and had more of an arpg vibe. DA:O felt like you had to do essentially turn based on higher difficulty

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