I think it goes to show you how bad things are but it does seem like a bunch of people are buying that game as a way of snubbing Ubisoft's artificial hyping which is pretty funny but this is a classic example of just because the crowds seem to like something doesn't mean you'll find it fun.
If Sony really does end up doing a purge of it's western studios though, the may be able to muscle in on market share simply by virtue of not being woke it doesn't change the fact that I think most open world titles are beyond boring and follow the ubisoft design philosophy. They're probably going to make millions simply by not following through on censorship half as much as other studios lol.
. Create empty open world with random NPCs that's way too big so even if it looks pretty there isn't that much to do
. Extremely awkward camera angles and behaviour you can't adjust to your liking
. Scatter collectible crap in it you barely use if you're simply going through the main story and it doesn't really have much impact on the story anyway
. Don't even attempt to try and play this game M&K
. Spam QTE on fucking everything even if you're just trying to do something like turn a wheel or stand up
Just something to be aware of if you see anyone trying to hype up these titles.
Happens in cut scenes though as well.
there isn't a single qte in a cutscene in the game, are you talking about some other game? or are you literally talking about the one intro sequence interaction where it has you sneak into a house to grab your sword and calling a scripted mission a "qte"?
No when you press X to try and pick up your sword and then end up collapsing anyway as part of the 'story', a real case of, why even put that fucking sequence in and not just have it play as a normal cutscene?
I will never not rant about this sort of thing in games.
the part where you're already seemingly dead, and pressing x moves the cutscene forward and has you ball up your fist next to the sword before a cut to black? that's a rant-worthy qte?
you have awful taste. not only is it, as far as i remember, the only instance of such a cutscene input in the game (one that was so non-egregious i even forgot about it, as you could tell), but if anything, it's an effective use of player input in cutscenes. had it just been a cutscene, it woulda been some crappy marvel "wow he's not dead!! omg" shot.
so this is a miss, and you're exaggerating/lying just to yell about a video game that, by the sounds of it, you're bad at, since you're blaming the mouse and keyboard i just finished a full Lethal run on. you should probably keep to reviewing anime visual novels or whatever it is like you better set in japan.
okay, now that i'm finished being mean, do try the game out for real. Lethal is fun, it does what hard difficulties should do and makes both you and the enemy easy to kill, rather than it just being mega sponge city like Hard. the combat is predictably the best part of the game.
I don't think that's considered QTE no, though I do hate when games mix faux-interactivity and scripted sequences. (cutscene or not)