For Arrowhead, a few community managers who were less damage control more adding fuel by antagonising the community.
From Sony, a LOT of executives and managers need to go. The people that thought this was a good idea and tried to implement this being high on the list. We still don't know if Helldivers 2 will recover after 2 days of immense negativity, if it wasn't for the communication of their CEO I'd say it couldn't but it'll take time.
Sony did a power grab and blinked so they have lost A TON of reputation for nothing and have now taught gamers to fight back HARD for results.
I fully agree with you on this but execs will just reflect and work better to understand their customers for next time.
Still, it was nice to see our tiny community of 12 racist misogynists completely knock out the entirety of those who label us thus. I hope all the fresh blood in the industry that wants to succeed remember this and Gawker when it comes to basic respect for a consumer group.
I hope gamers remember this win and learn to replicate the same again with any other game worth fighting for (as let's be honest, we'll fight for a Stellar Blade but NO ONE gives a shit about suicide squad).
I'll laugh if the Helldivers community becomes a training camp on how to organise and fight against horrible business decisions in the gaming industry.
Keep in mind that Helldivers 2's whole design was around fighting for a unified cause.
The developers ironically designed atmosphere that mentally trained everyone to focus with incessant diligence on a singular mission for "Super Earth".
As much as it was/is a meme, it's also something DARPA has probably been watching with keen eyes as people from around the world came together to achieve a singular mission using the exact same tactics that the game taught them to use, and for a cause that the game taught them to fight for.
Within two days you had a quarter of a million negative reviews from people across more than 150 countries using the platform to send Sony a very obvious message.
I think it worked well in the Helldivers 2 case because the game managed to build people's psychological profile to enact the exact kind of action that was required to get these kind of results.
As you stated, no one is going to fight like this for Suicide Squad because no one cares. Will people fight this hard for Stellar Blade? Maybe. It depends. But the Helldivers 2 case is a unique one because I've seen a lot of people say that they scored a hard-fought victory just like Melovan Creek, so they've likened this activism to the same kind of grinding they did in the actual game.
This is valid, but don't underestimate how stupid the move was on Sony's part. They literally made the game unplayable in any country where PSN isn't available (which is dumb in the first place).
Stellar Blade censorship is a bitch move, but the game is at least still playable.
have now taught gamers to fight back HARD for results
This is not news, it's just rarely been successful because what's necessary is for the response to be instantaneous.
It's kinda like artillery. How long you bombard a target has basically no impact on effectiveness. The effectiveness is determined by how much boom you get in the opening seconds of the barrage. Once the survivors are in cover you're not doing any damage.
It's kinda like artillery. How long you bombard a target has basically no impact on effectiveness. The effectiveness is determined by how much boom you get in the opening seconds of the barrage.
Don't know about that, I do like the Death Korps of Kreig mentality of bombing an area for centuries until there is nothing left THEN accepting their surrender lol.
True story, the US Army did casualty analyses of WW1 and determined that artillery barrages have a diminishing returns effect as survivors get into cover. It's what governed the development of time-on-target missions, to maximize the amount of metal falling in the opening seconds.
Time-on-target: Rather than assigning a battery to shell a target for a period of time, a central HQ directs ALL available batteries to put a couple shells on target, synchronized so that all shells arrive at the same time regardless of travel distance. MRSI (multiple-round-simultaneous-impact) takes the same concept and uses different powder charges and elevations in the same gun to get even more rounds to arrive at the same time
So if you were to, say, bomb a city to kill certain leaders, it would be totally pointless to continue for months? Especially if you knew they had a vast network of underground tunnels?
Oh I don't question the reality of what you are saying, I just have enough bitterness that even if they surrendered I'm going to say 'continue the barrage' till there's only a hole in the ground..
There NEEDS to be firings for this:
For Arrowhead, a few community managers who were less damage control more adding fuel by antagonising the community.
From Sony, a LOT of executives and managers need to go. The people that thought this was a good idea and tried to implement this being high on the list. We still don't know if Helldivers 2 will recover after 2 days of immense negativity, if it wasn't for the communication of their CEO I'd say it couldn't but it'll take time.
Sony did a power grab and blinked so they have lost A TON of reputation for nothing and have now taught gamers to fight back HARD for results.
I fully agree with you on this but execs will just reflect and work better to understand their customers for next time.
Still, it was nice to see our tiny community of 12 racist misogynists completely knock out the entirety of those who label us thus. I hope all the fresh blood in the industry that wants to succeed remember this and Gawker when it comes to basic respect for a consumer group.
I hope gamers remember this win and learn to replicate the same again with any other game worth fighting for (as let's be honest, we'll fight for a Stellar Blade but NO ONE gives a shit about suicide squad).
I'll laugh if the Helldivers community becomes a training camp on how to organise and fight against horrible business decisions in the gaming industry.
Keep in mind that Helldivers 2's whole design was around fighting for a unified cause.
The developers ironically designed atmosphere that mentally trained everyone to focus with incessant diligence on a singular mission for "Super Earth".
As much as it was/is a meme, it's also something DARPA has probably been watching with keen eyes as people from around the world came together to achieve a singular mission using the exact same tactics that the game taught them to use, and for a cause that the game taught them to fight for.
Within two days you had a quarter of a million negative reviews from people across more than 150 countries using the platform to send Sony a very obvious message.
I think it worked well in the Helldivers 2 case because the game managed to build people's psychological profile to enact the exact kind of action that was required to get these kind of results.
As you stated, no one is going to fight like this for Suicide Squad because no one cares. Will people fight this hard for Stellar Blade? Maybe. It depends. But the Helldivers 2 case is a unique one because I've seen a lot of people say that they scored a hard-fought victory just like Melovan Creek, so they've likened this activism to the same kind of grinding they did in the actual game.
'Gamerfied resistance'
That should strike terror into any establishment type with a brain if we look at dismantling their plans and corrupt regime as a way to farm XP lol
This is valid, but don't underestimate how stupid the move was on Sony's part. They literally made the game unplayable in any country where PSN isn't available (which is dumb in the first place).
Stellar Blade censorship is a bitch move, but the game is at least still playable.
The seem like good soldiers.
Throw in some folk from the prequelmemes subreddit and we're all set!
This is not news, it's just rarely been successful because what's necessary is for the response to be instantaneous.
It's kinda like artillery. How long you bombard a target has basically no impact on effectiveness. The effectiveness is determined by how much boom you get in the opening seconds of the barrage. Once the survivors are in cover you're not doing any damage.
While the point is fine, that is not how artillery works.
Don't know about that, I do like the Death Korps of Kreig mentality of bombing an area for centuries until there is nothing left THEN accepting their surrender lol.
True story, the US Army did casualty analyses of WW1 and determined that artillery barrages have a diminishing returns effect as survivors get into cover. It's what governed the development of time-on-target missions, to maximize the amount of metal falling in the opening seconds.
Time-on-target: Rather than assigning a battery to shell a target for a period of time, a central HQ directs ALL available batteries to put a couple shells on target, synchronized so that all shells arrive at the same time regardless of travel distance. MRSI (multiple-round-simultaneous-impact) takes the same concept and uses different powder charges and elevations in the same gun to get even more rounds to arrive at the same time
Interesting.
So if you were to, say, bomb a city to kill certain leaders, it would be totally pointless to continue for months? Especially if you knew they had a vast network of underground tunnels?
Oh I don't question the reality of what you are saying, I just have enough bitterness that even if they surrendered I'm going to say 'continue the barrage' till there's only a hole in the ground..
Arrowhead themselves are also responsible and not free of guilt.
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