Keep in mind that Helldivers 2's whole design was around fighting for a unified cause.
The developers ironically designed atmosphere that mentally trained everyone to focus with incessant diligence on a singular mission for "Super Earth".
As much as it was/is a meme, it's also something DARPA has probably been watching with keen eyes as people from around the world came together to achieve a singular mission using the exact same tactics that the game taught them to use, and for a cause that the game taught them to fight for.
Within two days you had a quarter of a million negative reviews from people across more than 150 countries using the platform to send Sony a very obvious message.
I think it worked well in the Helldivers 2 case because the game managed to build people's psychological profile to enact the exact kind of action that was required to get these kind of results.
As you stated, no one is going to fight like this for Suicide Squad because no one cares. Will people fight this hard for Stellar Blade? Maybe. It depends. But the Helldivers 2 case is a unique one because I've seen a lot of people say that they scored a hard-fought victory just like Melovan Creek, so they've likened this activism to the same kind of grinding they did in the actual game.
This is valid, but don't underestimate how stupid the move was on Sony's part. They literally made the game unplayable in any country where PSN isn't available (which is dumb in the first place).
Stellar Blade censorship is a bitch move, but the game is at least still playable.
Keep in mind that Helldivers 2's whole design was around fighting for a unified cause.
The developers ironically designed atmosphere that mentally trained everyone to focus with incessant diligence on a singular mission for "Super Earth".
As much as it was/is a meme, it's also something DARPA has probably been watching with keen eyes as people from around the world came together to achieve a singular mission using the exact same tactics that the game taught them to use, and for a cause that the game taught them to fight for.
Within two days you had a quarter of a million negative reviews from people across more than 150 countries using the platform to send Sony a very obvious message.
I think it worked well in the Helldivers 2 case because the game managed to build people's psychological profile to enact the exact kind of action that was required to get these kind of results.
As you stated, no one is going to fight like this for Suicide Squad because no one cares. Will people fight this hard for Stellar Blade? Maybe. It depends. But the Helldivers 2 case is a unique one because I've seen a lot of people say that they scored a hard-fought victory just like Melovan Creek, so they've likened this activism to the same kind of grinding they did in the actual game.
'Gamerfied resistance'
That should strike terror into any establishment type with a brain if we look at dismantling their plans and corrupt regime as a way to farm XP lol
This is valid, but don't underestimate how stupid the move was on Sony's part. They literally made the game unplayable in any country where PSN isn't available (which is dumb in the first place).
Stellar Blade censorship is a bitch move, but the game is at least still playable.