Square Enix to report record 22.1 billion yen loss
(twitter.com)
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They learned the lesson of Multiplayer in the original Deus Ex. Multiplayer was a metric fuckton of work. No one wanted it.
And here we are again. Remember that the original Ion Storm went bust due to project bloat.
This one wasn't competitive at least, it was just "everybody does these pre-made short levels, beat their time/score." So it couldn't have been that much work considering most of it wasn't even textured because it was "VR" in universe.
It was just completely tacked on so that way they could try to sell some kind of MTX after the "Augment Your Preorder" thing killed their plans for the single player ones.