Since Gab is being frustrating I no longer really have any place to do content dumps and I'd like to be able to chat with people exclusively about game dev and I don't want to spam KIA2 with stuff even if people might be interested.
As I've often posted about I have done a huge amount of research into game dev and Blender in particular. Got an entire archive now of all sorts of techniques I've looked up so I'm putting out feelers seeing how many of you would be interested in learning about gamedev and 3D art especially but I can also just randomly shitpost about 2D as well depending on what people are wanting to do. It would also mean something a bit more interesting on this site beyond GamerGate 2.0 and politics.
What do you guys think? Worth it maybe? Let me know and yes the autism shitposting will probably include lots of GDScript stuff if anyone has any questions about that. People could also help each other in crafting their own perfect game rather than dealing with the neverending Sweet Baby Inc. clones. It would also be nice to have a place to dump troubleshooting on software that isn't reddit.
Edit: https://communities.win/c/AltTechDev
Made the community.
Quality tuition is pretty cheap, and general information is readily available.
A community with a decent number of members, built around the idea of sharing progress, getting feedback, playtesting and generally shooting the shit devoid of soyjacks sounds really good though.
Matrix would probably be my choice - essentially non-woke Discord with extra encryption.
Having some kind of chat backup would be great, my first thought is guilded even though that's not decentralised. I had problems with a minds offshoot of matrix and it's pretty weird I don't think you could get beginners especially to mess around with that sort of annoyance. It needs to be relatively user friendly options.
The scored sub is a great idea - something persistent and easy to find and use. I'd view chat as an alternative for regulars. In that vain, Element is pretty straight forward to use (for alt-tech). Haven't used guilded - how's it fair on the anonymity front?
Primarily, the visibility of Scored is the issue. I separate my CG/gamedev work into stuff I'd use for portfolio and throwaway work (speed sculpts, quick environments and code experiments) as to not dox myself. It's not a bulletproof solution however, and something with less visibility makes that dilemma easier.
I've been thinking about this mainly because of my frustrations with Gab because it's interfered with my ability to content dump and it seems like there's more of a community of gamers etc. here anyway who'd appreciate it more. Gab is kind of active and to give Torba credit he does try to keep the bots away I'm just a bit meh on all of it.
Yeah, had much of the same experience with Gab.
It'll be interesting to see how it plays out. I really like the idea of a place where like-minded folks can share resources and help each other along. There are plenty of springboards for woke creators, this could ultimately serve as something similar for our guys?
That, and to network. I'm sure you know how hard it is to find people to collaborate with, especially artists, without pronouns in their bio's.
Okay, hopefully the mods are okay with this, gone ahead and made the community.
https://communities.win/c/AltTechDev
My rules are really standard, I won't be a dick and say 'no politics allowed' or anything like that. It's unavoidable anyway and we should be having discussions about subversives in the dev space. However if it's obvious there's a user doing unnecessary sperging for no damn reason that's what's going to get them ejected.
I'm for it, and expect game design stuff from my lists to get posted there.
I need a list of where I need to post lists and what part...
Yes, I want in.
I haven't done anything creative or developmental since New Year... A group to share progress would be a great idea! Feedback is like food for creativity.
I would say try it. Please post the name here if you do go forward. Is your hesitation with Reddit mostly a technical issue, or do you want to avoid the rabid politicization of the communities?
Both, it's just become cancer generally, something I've noticed with my research is more often than not I'm stumbling on 3 year old posts at a minimum when it comes to Godot and it's pretty annoying. I think making a new community and spamming autism on the documentation among other things would help a lot of people.
It's so bad in some cases that on one video about 3D box selection for example I went out of my way to reverse engineer the code a bit and get that all working and post it in the comments page because it was the only complete tutorial around. Granted, was quite proud I did that, but there are better ways to organise the data lol. I just need to double check formatting and ask the admins if they can tweak it to make code posting work well.
I think if anything, a sort of documentary style post wouldn't be a bad idea. You could show others what you've learned, and possibly a thing or two about how to use dev tools that the laymen, such as myself wouldn't otherwise use.
I've been told it's easier than ever to make a game, and that might be true, I have no idea. I've always preferred playing a game to creating one.
Mostly because I've tried, and gave up pretty quick back in the late 90s. I'd been told over and over "If you love what you do, it doesn't feel like work" What they never fucking said was "If you cross the streams, your leisure can become indistinguishable from work, and you begin to resent having to do it for free."
That's been my experience with it.
The 90's was possibly the worse time to try and make a video game because not only was the software support awful but it was a growth industry with lots of game studios doing well. Even if by some miracle you could get through all that code which inevitably if you were indie or something you'd have to work at completely from scratch building a game with no help using an engine or anything like that you'd still be competing with some incredible competition.
Shit has changed a lot these in the past couple of decades and I mean massively. Obviously I'm very biased towards the Godot engine but there are other options as well. I can definitely do posts on my own work and be more detailed with the autism if people are interested in that. I don't necessarily want it to be a shill community though, I've got my own sticky thread for that kind of stuff. Ideally it should be a generalist dev community where we can post about our ideas without having to worry about stepping on toes constantly. It's less about "Oh you shouldn't be posting that sort of content" and more about simply examining how to achieve it.
This is a bit of a trend I've noticed with people and they did try back in the day like I did but they haven't witnessed the change in software that's happened and don't know where all the good shit is tucked away. I mean Krita is another great example of open source software making the professional stuff look bad. I even use it for my 2D work generally, never had to install photoshop again so that means one less silly issue with licensing to worry about and more money in the pockets of indie devs.
Here I was, ready to give up any hopes of gamedev, looking for a sign as to whether I should give up or press on. Not sure if this is a sign or what this sign means
I've made a beginner's thread so if you're starting from absolute nothing me and other users can post up links to tutorials or just write stuff up for newbs who have no idea what they're doing. I think there should be a place for users to make specific requests for tutorials too.