Since Gab is being frustrating I no longer really have any place to do content dumps and I'd like to be able to chat with people exclusively about game dev and I don't want to spam KIA2 with stuff even if people might be interested.
As I've often posted about I have done a huge amount of research into game dev and Blender in particular. Got an entire archive now of all sorts of techniques I've looked up so I'm putting out feelers seeing how many of you would be interested in learning about gamedev and 3D art especially but I can also just randomly shitpost about 2D as well depending on what people are wanting to do. It would also mean something a bit more interesting on this site beyond GamerGate 2.0 and politics.
What do you guys think? Worth it maybe? Let me know and yes the autism shitposting will probably include lots of GDScript stuff if anyone has any questions about that. People could also help each other in crafting their own perfect game rather than dealing with the neverending Sweet Baby Inc. clones. It would also be nice to have a place to dump troubleshooting on software that isn't reddit.
Edit: https://communities.win/c/AltTechDev
Made the community.
I think if anything, a sort of documentary style post wouldn't be a bad idea. You could show others what you've learned, and possibly a thing or two about how to use dev tools that the laymen, such as myself wouldn't otherwise use.
I've been told it's easier than ever to make a game, and that might be true, I have no idea. I've always preferred playing a game to creating one.
Mostly because I've tried, and gave up pretty quick back in the late 90s. I'd been told over and over "If you love what you do, it doesn't feel like work" What they never fucking said was "If you cross the streams, your leisure can become indistinguishable from work, and you begin to resent having to do it for free."
That's been my experience with it.
The 90's was possibly the worse time to try and make a video game because not only was the software support awful but it was a growth industry with lots of game studios doing well. Even if by some miracle you could get through all that code which inevitably if you were indie or something you'd have to work at completely from scratch building a game with no help using an engine or anything like that you'd still be competing with some incredible competition.
Shit has changed a lot these in the past couple of decades and I mean massively. Obviously I'm very biased towards the Godot engine but there are other options as well. I can definitely do posts on my own work and be more detailed with the autism if people are interested in that. I don't necessarily want it to be a shill community though, I've got my own sticky thread for that kind of stuff. Ideally it should be a generalist dev community where we can post about our ideas without having to worry about stepping on toes constantly. It's less about "Oh you shouldn't be posting that sort of content" and more about simply examining how to achieve it.
This is a bit of a trend I've noticed with people and they did try back in the day like I did but they haven't witnessed the change in software that's happened and don't know where all the good shit is tucked away. I mean Krita is another great example of open source software making the professional stuff look bad. I even use it for my 2D work generally, never had to install photoshop again so that means one less silly issue with licensing to worry about and more money in the pockets of indie devs.