What I find amusing about this and I don't know if other people have noticed, the texturing and lighting job on the right is far worse than on the left and on the left the scene she's in is pretty dark but it's still better. I would be very curious to go really autistic on this and have a wireframe and UV map to look at. I suspect though this is exactly why these studios like to shroud their development process in complicated mystery as part of their marketing because they don't want people like me making fun of them.
Games made back in 2017 or earlier look better than most games now purely in terms of art skill, change my mind. I think even titles like Fallout 4 still look pretty damn good especially when you compare them to titles like Starfield which Bethesda proudly claimed they'd been working on for how long was it 15 odd years? Maybe more? They even changed the shape of her head for fuck's sake and it's making her look derpy.
What I find amusing about this and I don't know if other people have noticed, the texturing and lighting job on the right is far worse than on the left and on the left the scene she's in is pretty dark but it's still better.
Be honest, do you really not know if other people have noticed this?
Well, they did "recast" her to be based on/look like the Margot Robbie Harley. However I don't think they did a very good job of porting the scanned face over (when do they ever) so she looks... wrong.
The diffuse texture on the right is clearly more flat & less detailed. The lack of quality will obviously transfer over to the normal map. The specular & glossiness is oversaturated which I think was done purposely to hide the flatness of the texture. I think they also fucked up the normal map & specularity so that Harley's feminine curves are less pronounced.
Most likely a deliberate choice by the art production to take shortcuts & stay under budget. When you have to allocate money to a useless consultant firm like Sweet baby Inc, the original product quality will suffer.
There comes a point with computing power where it's less about graphics and more about art skill and It's been really noticeable that art skill has definitely been going backward lately. The way game studios are just adding on computing power to everything to compensate is diminishing returns. We're going to see this as well especially when it comes to them trying to get AI to replace everything.
What I find amusing about this and I don't know if other people have noticed, the texturing and lighting job on the right is far worse than on the left and on the left the scene she's in is pretty dark but it's still better. I would be very curious to go really autistic on this and have a wireframe and UV map to look at. I suspect though this is exactly why these studios like to shroud their development process in complicated mystery as part of their marketing because they don't want people like me making fun of them.
Games made back in 2017 or earlier look better than most games now purely in terms of art skill, change my mind. I think even titles like Fallout 4 still look pretty damn good especially when you compare them to titles like Starfield which Bethesda proudly claimed they'd been working on for how long was it 15 odd years? Maybe more? They even changed the shape of her head for fuck's sake and it's making her look derpy.
Be honest, do you really not know if other people have noticed this?
He’s a special boy.
Eh, it depends, sometimes I see people praising shit and I think do they honestly not realise it's an asset flip?
People blinded by brand loyalty? They didn't notice or try to ignore.
Well, they did "recast" her to be based on/look like the Margot Robbie Harley. However I don't think they did a very good job of porting the scanned face over (when do they ever) so she looks... wrong.
There's been a trend of doing women wrong on purpose. Not just wrong either, but a lot uglier too.
The only real life woman that any video game company can model accurately is Debra Wilson.
The diffuse texture on the right is clearly more flat & less detailed. The lack of quality will obviously transfer over to the normal map. The specular & glossiness is oversaturated which I think was done purposely to hide the flatness of the texture. I think they also fucked up the normal map & specularity so that Harley's feminine curves are less pronounced.
Most likely a deliberate choice by the art production to take shortcuts & stay under budget. When you have to allocate money to a useless consultant firm like Sweet baby Inc, the original product quality will suffer.
PS5 is more powerful than PS3 and 4, but the games do not always show that.
There comes a point with computing power where it's less about graphics and more about art skill and It's been really noticeable that art skill has definitely been going backward lately. The way game studios are just adding on computing power to everything to compensate is diminishing returns. We're going to see this as well especially when it comes to them trying to get AI to replace everything.
When Nintendo could make a better looking and playing game with the DS than the PS2...