Those Bullfrog "god games" were really neat and fun to toy around, but better in concept than they were addictive games in practice. The concept is so cool though that it would be amazing to see a visionary game creator run wild with modern tech to make something stunning today.
I liked that game but never got much in to it. I was a bit young when I played it and I could not understand why I could not put out a fire with a storm and why was my hand turning evil.
LOL! It was a complex game and also incredibly buggy in some places, storm was an evil fear thing designed to scare villagers into believing in you without killing them. I feel like that was something of an unfinished mechanic but they also had miracle flock which would release bats if you were evil. The panicking AI behaviour for the villagers was pretty blatantly bugged in my view especially when it came to setting things on fire.
To put fires out you use the water miracle. There was a pretty daft glitch I didn't know about for awhile where you could apparently set a rock on fire which was part of the mechanics but then you could take the rock outside of your influence where you shouldn't be able to interact and then start setting things on fire so it worked out as a cheat. All the motion controls in that game were fairly gimmicky too.
Still easily one of my most played titles to date, Theme Park World and Startopia are other games as well I've played to death.
you could take the rock outside of your influence where you shouldn't be able to interact and then start setting things on fire so it worked out as a cheat
Or just throw fireballs in random directions and see what gets hit 🔥
LOL yes, I think that was deliberate design on their part though like in the old sim city games where you could destroy your own cities with disasters. As opposed to these magic rocks that can ignore the influence ring restrictions.
Infinite food miracle comes to mind. Tap the mouse button to start the miracle then stop and the duration never diminishes.
This was similar to how GTA San Andreas could spam cycling forever by just tapping the cycle button instead of holding it down so the Stamina bar never dropped.
I'm shitting on you but shows how smart I was as a kid by comparison because I played the game to death and got all the way to Land 5 even though it glitched to fuck thanks to the devs breaking the creature behaviour due to a storyline mechanic. I enjoyed playing good alignment quite a bit because of how relaxing it was.
Its unfortunate that the game barely worked even at the time. Like, good luck actually finishing some of the later levels without a guide to explain just how certain broken things were.
Big shame how much a different direction the sequel went in, but that's just Peter for you. Fable 2 also sucked compared to Fable 1.
I still have my disc for that one. I wish the second installment had lived up to my expectations. It's right there alongside Creatures 2 in terms of games with brilliant concepts that weren't quite able to realize their full potential and were decades ahead of their time.
Black and White 1
At that particular moment in history it looked like "God games" would become a solid and popular game genre but it eventually fizzled out.
Also shout-out to "Populous" I and II.
Those Bullfrog "god games" were really neat and fun to toy around, but better in concept than they were addictive games in practice. The concept is so cool though that it would be amazing to see a visionary game creator run wild with modern tech to make something stunning today.
I liked that game but never got much in to it. I was a bit young when I played it and I could not understand why I could not put out a fire with a storm and why was my hand turning evil.
LOL! It was a complex game and also incredibly buggy in some places, storm was an evil fear thing designed to scare villagers into believing in you without killing them. I feel like that was something of an unfinished mechanic but they also had miracle flock which would release bats if you were evil. The panicking AI behaviour for the villagers was pretty blatantly bugged in my view especially when it came to setting things on fire.
To put fires out you use the water miracle. There was a pretty daft glitch I didn't know about for awhile where you could apparently set a rock on fire which was part of the mechanics but then you could take the rock outside of your influence where you shouldn't be able to interact and then start setting things on fire so it worked out as a cheat. All the motion controls in that game were fairly gimmicky too.
Still easily one of my most played titles to date, Theme Park World and Startopia are other games as well I've played to death.
Or just throw fireballs in random directions and see what gets hit 🔥
LOL yes, I think that was deliberate design on their part though like in the old sim city games where you could destroy your own cities with disasters. As opposed to these magic rocks that can ignore the influence ring restrictions.
Infinite food miracle comes to mind. Tap the mouse button to start the miracle then stop and the duration never diminishes.
This was similar to how GTA San Andreas could spam cycling forever by just tapping the cycle button instead of holding it down so the Stamina bar never dropped.
I know that now :) but back then I was just a stupid kid.
I'm shitting on you but shows how smart I was as a kid by comparison because I played the game to death and got all the way to Land 5 even though it glitched to fuck thanks to the devs breaking the creature behaviour due to a storyline mechanic. I enjoyed playing good alignment quite a bit because of how relaxing it was.
Its unfortunate that the game barely worked even at the time. Like, good luck actually finishing some of the later levels without a guide to explain just how certain broken things were.
Big shame how much a different direction the sequel went in, but that's just Peter for you. Fable 2 also sucked compared to Fable 1.
I still have my disc for that one. I wish the second installment had lived up to my expectations. It's right there alongside Creatures 2 in terms of games with brilliant concepts that weren't quite able to realize their full potential and were decades ahead of their time.