LOL! It was a complex game and also incredibly buggy in some places, storm was an evil fear thing designed to scare villagers into believing in you without killing them. I feel like that was something of an unfinished mechanic but they also had miracle flock which would release bats if you were evil. The panicking AI behaviour for the villagers was pretty blatantly bugged in my view especially when it came to setting things on fire.
To put fires out you use the water miracle. There was a pretty daft glitch I didn't know about for awhile where you could apparently set a rock on fire which was part of the mechanics but then you could take the rock outside of your influence where you shouldn't be able to interact and then start setting things on fire so it worked out as a cheat. All the motion controls in that game were fairly gimmicky too.
Still easily one of my most played titles to date, Theme Park World and Startopia are other games as well I've played to death.
you could take the rock outside of your influence where you shouldn't be able to interact and then start setting things on fire so it worked out as a cheat
Or just throw fireballs in random directions and see what gets hit 🔥
LOL yes, I think that was deliberate design on their part though like in the old sim city games where you could destroy your own cities with disasters. As opposed to these magic rocks that can ignore the influence ring restrictions.
I once had a sort of ragequit on the mission where your creature gets kidnapped by another God, ended up lobbing a fireball randomly while pissed off and of all the things to land on I somehow managed to score a direct hit on my own, still imprisoned, creature.
Infinite food miracle comes to mind. Tap the mouse button to start the miracle then stop and the duration never diminishes.
This was similar to how GTA San Andreas could spam cycling forever by just tapping the cycle button instead of holding it down so the Stamina bar never dropped.
I'm shitting on you but shows how smart I was as a kid by comparison because I played the game to death and got all the way to Land 5 even though it glitched to fuck thanks to the devs breaking the creature behaviour due to a storyline mechanic. I enjoyed playing good alignment quite a bit because of how relaxing it was.
LOL! It was a complex game and also incredibly buggy in some places, storm was an evil fear thing designed to scare villagers into believing in you without killing them. I feel like that was something of an unfinished mechanic but they also had miracle flock which would release bats if you were evil. The panicking AI behaviour for the villagers was pretty blatantly bugged in my view especially when it came to setting things on fire.
To put fires out you use the water miracle. There was a pretty daft glitch I didn't know about for awhile where you could apparently set a rock on fire which was part of the mechanics but then you could take the rock outside of your influence where you shouldn't be able to interact and then start setting things on fire so it worked out as a cheat. All the motion controls in that game were fairly gimmicky too.
Still easily one of my most played titles to date, Theme Park World and Startopia are other games as well I've played to death.
Or just throw fireballs in random directions and see what gets hit 🔥
LOL yes, I think that was deliberate design on their part though like in the old sim city games where you could destroy your own cities with disasters. As opposed to these magic rocks that can ignore the influence ring restrictions.
I once had a sort of ragequit on the mission where your creature gets kidnapped by another God, ended up lobbing a fireball randomly while pissed off and of all the things to land on I somehow managed to score a direct hit on my own, still imprisoned, creature.
Could never make that shot if I tried.
Infinite food miracle comes to mind. Tap the mouse button to start the miracle then stop and the duration never diminishes.
This was similar to how GTA San Andreas could spam cycling forever by just tapping the cycle button instead of holding it down so the Stamina bar never dropped.
I know that now :) but back then I was just a stupid kid.
I'm shitting on you but shows how smart I was as a kid by comparison because I played the game to death and got all the way to Land 5 even though it glitched to fuck thanks to the devs breaking the creature behaviour due to a storyline mechanic. I enjoyed playing good alignment quite a bit because of how relaxing it was.