For me it's Captain Claw - 2d platformer for PC
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At that particular moment in history it looked like "God games" would become a solid and popular game genre but it eventually fizzled out.
Also shout-out to "Populous" I and II.
Those Bullfrog "god games" were really neat and fun to toy around, but better in concept than they were addictive games in practice. The concept is so cool though that it would be amazing to see a visionary game creator run wild with modern tech to make something stunning today.
I liked that game but never got much in to it. I was a bit young when I played it and I could not understand why I could not put out a fire with a storm and why was my hand turning evil.
Or just throw fireballs in random directions and see what gets hit 🔥
Infinite food miracle comes to mind. Tap the mouse button to start the miracle then stop and the duration never diminishes.
This was similar to how GTA San Andreas could spam cycling forever by just tapping the cycle button instead of holding it down so the Stamina bar never dropped.
I know that now :) but back then I was just a stupid kid.
Its unfortunate that the game barely worked even at the time. Like, good luck actually finishing some of the later levels without a guide to explain just how certain broken things were.
Big shame how much a different direction the sequel went in, but that's just Peter for you. Fable 2 also sucked compared to Fable 1.
I still have my disc for that one. I wish the second installment had lived up to my expectations. It's right there alongside Creatures 2 in terms of games with brilliant concepts that weren't quite able to realize their full potential and were decades ahead of their time.