The Float is on the ship, rather than the player, so you have to have loading screens to go exploring to prevent critical errors. That's the innovation.
If I wanted to steel-man, I'd say writing a space game with okay graphics in a 20 year old engine is pushing the boundary. I'd still ask 'why' that boundary needs to be pushed... but eeking performance out of outdated software is somewhat innovative. It's just not necessary.
The Float is on the ship, rather than the player, so you have to have loading screens to go exploring to prevent critical errors. That's the innovation.
If I wanted to steel-man, I'd say writing a space game with okay graphics in a 20 year old engine is pushing the boundary. I'd still ask 'why' that boundary needs to be pushed... but eeking performance out of outdated software is somewhat innovative. It's just not necessary.
It's probably innovative because of muh Creation Engine 2
They put a 2 at the end, it's been innovated.