You don't know CTD pain until you've played a full campaign of Misery for STALKER Call of Pripyat. 32-bit executable with 4gb limited memory. Memory leaks like a faucet. And I'm sure it was just as painful if not more in some large mods for Shadow of Chernobyl.
Or a modded out Xcom 2 that is... not happy with the abuse you've caused it.
Granted, in these cases, it's because of mods trying to squeeze every bit out of a game that the game was never designed to be able to handle it, lol.
Or a modded out Xcom 2 that is... not happy with the abuse you've caused it.
Sadly accurate. I really need to figure out what causes Avengers defence missions to just hang in my playthroughs because not only does it obviously prevent me from playing, but I actually really enjoy those missions so it's not like I want to simply skip them to avoid the problem.
Give how many hours I dumped into a lagtastic modded setup, you'd think I'd remember more clearly what I suspected was going on with some of the screwy behavior.
Ah, wait, I think I'm starting to remember now. At least for what I'd experienced with my setup.
I think something in my total mod setup did not carry over cleanly into save files made during a mission, so while technically the game wouldn't completely crash most of the time or have any glaringly obvious issues, there'd still be a lot of errors going on in the background leading to all kinds of strange delays and performance issues with rendering, AI decisions, animations, etc.
I certainly empathize though. I'd be so stoked for some of those bigger fights, but usually it's precisely those fights that led me to the previously described scenario because I had to save scum like crazy.
Its not like any of the Stalker games ran better without mods. You'd probably end up more stable regardless of how hefty it was simply because they'd have had to fix how broken the game was in the process of making the mod.
Oh I agree. The problems were just compounded by a lot of bigger mods like Misery that pushed the extremely low memory limit to the brink because of all the additional textures, meshes, and object references.
Also there was a strange unfixable vanilla bug with the gun-toting zombies iirc that would inevitably corrupt any saves made within a certain radius (only if there was just one alive when you made that save).
The hbs battletech game is the same sort of way with the big mods. The game wasn't ever the best optimized, and some mods (rogue tech) add so much to the game it can slow it way down.
You don't know CTD pain until you've played a full campaign of Misery for STALKER Call of Pripyat. 32-bit executable with 4gb limited memory. Memory leaks like a faucet. And I'm sure it was just as painful if not more in some large mods for Shadow of Chernobyl.
Or a modded out Xcom 2 that is... not happy with the abuse you've caused it.
Granted, in these cases, it's because of mods trying to squeeze every bit out of a game that the game was never designed to be able to handle it, lol.
Sadly accurate. I really need to figure out what causes Avengers defence missions to just hang in my playthroughs because not only does it obviously prevent me from playing, but I actually really enjoy those missions so it's not like I want to simply skip them to avoid the problem.
Give how many hours I dumped into a lagtastic modded setup, you'd think I'd remember more clearly what I suspected was going on with some of the screwy behavior.
Ah, wait, I think I'm starting to remember now. At least for what I'd experienced with my setup.
I think something in my total mod setup did not carry over cleanly into save files made during a mission, so while technically the game wouldn't completely crash most of the time or have any glaringly obvious issues, there'd still be a lot of errors going on in the background leading to all kinds of strange delays and performance issues with rendering, AI decisions, animations, etc.
I certainly empathize though. I'd be so stoked for some of those bigger fights, but usually it's precisely those fights that led me to the previously described scenario because I had to save scum like crazy.
Its not like any of the Stalker games ran better without mods. You'd probably end up more stable regardless of how hefty it was simply because they'd have had to fix how broken the game was in the process of making the mod.
Oh I agree. The problems were just compounded by a lot of bigger mods like Misery that pushed the extremely low memory limit to the brink because of all the additional textures, meshes, and object references.
Also there was a strange unfixable vanilla bug with the gun-toting zombies iirc that would inevitably corrupt any saves made within a certain radius (only if there was just one alive when you made that save).
The hbs battletech game is the same sort of way with the big mods. The game wasn't ever the best optimized, and some mods (rogue tech) add so much to the game it can slow it way down.