boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
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I bet a lot of gamers can relate to this around 2008. People were talking up Shadow of the Colossus and Mass Effect because they proved that games could be art. But what ended up happening is the industry promoted a bunch of shysters and pretentious amateurs in a cargo cult race towards legitimacy, like Anita and the clowns who work for Kotaku.
The problem is larger than games, though. Nerdy franchises across all mediums became stupider and more political as they tried to be more thoughtful. Some point out the desire for sophistication itself is often the problem, but although I agree, the root cause runs much deeper than that. We are facing a whole generation of middle and upper class millennials, now firmly in the workforce, who have been conditioned by the elites to blindly accept the totemic credentials of our culture such as "expert" pronouncements and New York Times headlines and whose minds have been utterly polluted by the K-12 system that raised them in place of their parents.
Chrono Trigger was art, and no one can tell me different.
SotC and ME were specifically aimed at general audiences, they were never art.
too lazy to type this morning so I copy paste: three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series.
Ah yes, Chrono Trigger, created by a small gaming company with humble devs and artist making a hand crafted small batch game for discerning niche audiences.
It sold 2.6 million copies back when that was a lot.
That comment was 100% sarcasm lol
Popularity =/= quality.
Not that CT isn't a quality product.
You could defend it better then just saying: it has big names on it.