https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
This is fascinating because I do keep a general eye on the market and there seems to be massive pushback happening from gamers who properly play these games. Normally there are more than a few fanbois out there who will defend DLCs to the death but it seems even the majority of gamers now have had enough of the DLC policies these studios follow. On top of that it seems elsewhere people are reporting on the shoddy releases coming out where they just don't run well.
I'm kinda surprised how they deal with goblins. They are absolutely 100% little shits that deserve everything coming to them. Even when you try to see it their way they find a way to make you regret it.
That was kind of based. The new DnD has no good and evil anymore and you can see it in the game sometimes but the goblins are just annoying. You do not get to outright kill them though, you have the option to talk to them and they are surprisingly trusting. That is another thing that bothers me about the dialogue, it feels completely artificial to move things along. Why are people trusting when this was basically a war zone. There was no coordination on the goblin either, the situation and reality made no sense.
Honestly I hate how bad the game is while still being addictive and fun.
Even though I like the concept of good/evil in games having it as a status of any kind doesn't make a whole lot of sense and can often get in the way of good storytelling. Depends on how it's presented though, any kind of alignment stuff I always found cool but if it interferes to much with the gameplay that can be a pain in the arse, that goes double if you have to play a certain playstyle in order to get specific endings. I'm quite mixed on that.
Is not about if it was good or bad, it was what made it different from others. It was a staple of DnD and it was important to how the world was built. Evil was evil, rather then everything just be gray.
The idea of not having things be good or evil comes from a leftist concept, like how a black dude killed an old white guy and then said the old guy called him the n-word and leftists considered it justified. Murder of an older, defenseless man was considered justified on one word.
That is why we no longer have good and evil in DnD, not because it hurt storytelling.