Although do note that there aren't any motion controllers, so I'd still be skeptical about how fully featured that'll end up being. And I don't think any kind of hand tracking is going to be reliable enough at this juncture to take the place of motion controllers, not in a fast paced 3D environment.
VR is necessary for this thing to be a good product, also I bet people would rather use apple services than oculus despite the fact APPLE DELETED SOMEONE'S AUDIO FILES AND RUINED THE REST BY CONVERTING THEM TO COMPRESSED FORMATS!
IIRC, a long time ago Apple had an option to scan your audio file collection and replace those files with files off of their iTunes library. For most people, that meant replacing low quality rips of CDs that they got off of Napster and the like, but there were audiophiles who had lossless audio files and the replacements were a downgrade in that aspect. It was a one way operation, you lost the original files once you did the conversion.
I thought it was some sort of desktop simulator. Either way AR is the application I am actually interested in. I don't think it will be easy or quick, but we could be looking at a second industrial revolution.
I was only aware of 1. Computers by themselves aren't a method of producing things. Robots are. To the extent that we have 3d printing and robots, perhaps one of those is the 2nd. Seems like it's going to run right into the 3rd though.
My thought is we are going to move away from mass production. An artisan or robot will make things as you need them and customized for your application. Manufacturing will be less centralized. AR will guide artisans and allow you to do jobs with less prior knowledge .
One thing about what we do now is it is hugely wasteful both in terms of supply demand mismatch potential and shipping. If those costs are internalized, this endpoint production might look a lot better. You buy a part for 50 cents times 10. Waste 9 of em. Currently that costs you 9.50, but you may have just done 20 bucks worth of damage to the planet.
But AR doesn't produce anything either, and your criteria that it assists artisans is a bit shallow when CNCs and the like often help steps in larger creations for various artisans, especially in regards to metal works.
But you do make an interesting point regarding decentralisation. I'm skeptical that it would be allowed to come about in such a manner, but the potential is an interesting thought experiment at the very least.
We're going to have MORE mass production, but it's going to be more efficient and with just-in-time production. Yes you'll be able to produce specific tailored products easier, but industrial factories will morph into "universal constructors" i.e. giant 3D printers that can make anything requested by anyone based on a common protocol, priced by volume. Or maybe that's the next next industrial revolution.
It's also only an AR device. So while it might have some applicability in certain high-end industry work, it's still going to be exceedingly niche.
Not true. You can do full immersive mode, which is VR.
Ah, I stand corrected.
Although do note that there aren't any motion controllers, so I'd still be skeptical about how fully featured that'll end up being. And I don't think any kind of hand tracking is going to be reliable enough at this juncture to take the place of motion controllers, not in a fast paced 3D environment.
VR is necessary for this thing to be a good product, also I bet people would rather use apple services than oculus despite the fact APPLE DELETED SOMEONE'S AUDIO FILES AND RUINED THE REST BY CONVERTING THEM TO COMPRESSED FORMATS!
IIRC, a long time ago Apple had an option to scan your audio file collection and replace those files with files off of their iTunes library. For most people, that meant replacing low quality rips of CDs that they got off of Napster and the like, but there were audiophiles who had lossless audio files and the replacements were a downgrade in that aspect. It was a one way operation, you lost the original files once you did the conversion.
I thought it was some sort of desktop simulator. Either way AR is the application I am actually interested in. I don't think it will be easy or quick, but we could be looking at a second industrial revolution.
If this would be comparable to an industrial revolution, wouldn't it be the third? You know, industrial machines, computers, and then this with AR.
I was only aware of 1. Computers by themselves aren't a method of producing things. Robots are. To the extent that we have 3d printing and robots, perhaps one of those is the 2nd. Seems like it's going to run right into the 3rd though.
My thought is we are going to move away from mass production. An artisan or robot will make things as you need them and customized for your application. Manufacturing will be less centralized. AR will guide artisans and allow you to do jobs with less prior knowledge .
One thing about what we do now is it is hugely wasteful both in terms of supply demand mismatch potential and shipping. If those costs are internalized, this endpoint production might look a lot better. You buy a part for 50 cents times 10. Waste 9 of em. Currently that costs you 9.50, but you may have just done 20 bucks worth of damage to the planet.
But AR doesn't produce anything either, and your criteria that it assists artisans is a bit shallow when CNCs and the like often help steps in larger creations for various artisans, especially in regards to metal works.
But you do make an interesting point regarding decentralisation. I'm skeptical that it would be allowed to come about in such a manner, but the potential is an interesting thought experiment at the very least.
We're going to have MORE mass production, but it's going to be more efficient and with just-in-time production. Yes you'll be able to produce specific tailored products easier, but industrial factories will morph into "universal constructors" i.e. giant 3D printers that can make anything requested by anyone based on a common protocol, priced by volume. Or maybe that's the next next industrial revolution.