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Rare Louis Rossmann L: While Louis Rossmann has a point where modern gaming practices with DLC are pretty predatory, it explicitly isn’t for fighting games because of how fighting games work, explained further in a comment. (youtu.be)
posted 2 years ago by redman012 2 years ago by redman012 +6 / -0
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– redman012 [S] 3 points 2 years ago +3 / -0

Louis Rossmann decided to buy Street Fighter V one month before SF6 came out (dumb decision but that’s just me) and is a Sagat solo main, but Sagat is DLC in Street Fighter V. Two things, Capcom has discounted SFV + all DLC for ages now so I honestly don’t know how he found somewhere that was selling just the base game, and 2, fighting game DLC replaces the full price re-releases that used to occur.

Instead of paying full price for SSF4, USF4, etc, now we pay 25-35 for season passes every year with the characters that would’ve gotten added to those versions of the game. Fighting games having DLC is just inherently different to the rest of modern gaming having DLC for the reasons I’ve already stated.

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– BandageBandolier 5 points 2 years ago +5 / -0

Louis Rossmann decided to buy Street Fighter V one month before SF6 came out (dumb decision but that’s just me)

I think you misunderstood his framing, he's saying he bought SF5 at release and he's been put off modern gaming releases ever since

Fighting games having DLC is just inherently different to the rest of modern gaming having DLC for the reasons I’ve already stated.

That sounds like cope to me. Sagat has been a main cast character since SF2, they started milking it harder than ever with switch the DLC model by making you pay extra even for what were previously core fighters, and that's what made him bail on that bullshit.

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– WeedleTLiar 5 points 2 years ago +5 / -0

Yeah, it's one thing to put out a "Super" version with new characters, it's a totally different thing to make people pay for staple characters that you know they'll want.

I'll also say, the only time I went for the Super version was SSF2; not only were all bosses playable, they added 4 new characters (essentially doubling the roster) and added a bunch of new play modes. Now those play modes are standard and games are basically identical between engines.

Mortal Kombat is a good exanple of the bad side: MK3 removed a number of characters from MK2 (which was dumb, because with the MK3 engine they're just re-skins). Ultimate MK3 was the exact same game with all the characters that they should have had in the first place. And then they made another one on the 64 with a few more characters.

I can't say I play many new games (with specific exceptions) but I wouldn't buy anything where core gameplay (including characters, in a fighting game) was pay to play after dropping $100 for a AAA.

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▲ 1 ▼
– redman012 [S] 1 point 2 years ago +1 / -0

I think the reason I have the perspective on it that I do is because I’m coming at it from “for a game that I’m 99% likely to get anyway because I’m interested and I want to use it as a tournament setup for my local tournaments, which model is cheaper” and in that circumstance where I’m gonna have to either buy every Super version or buy every DLC pass, the DLC passes are cheaper when adjusting the “Super” versions for inflation.

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– redman012 [S] 1 point 2 years ago +1 / -0

SF2: Champion Edition is not “base game” SF2, it’s the third version (and the first one where he is playable).

He is next playable in the Alpha series, then in Street Fighter EX3, and then in base SF4, so he goes back and forth, being available to play as in 2 base games but isn’t available to play as until the later releases of other games.

Then he’s DLC in 5.

Not consistent, and also not cope. Instead of Street Fighter 5 Arcade Edition being a separate $60 title, it was a $35 at the time update to the game (patches were free, characters and costumes weren’t).

Yeah, I see your point, I just disagree on it.

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