Yeah, it's one thing to put out a "Super" version with new characters, it's a totally different thing to make people pay for staple characters that you know they'll want.
I'll also say, the only time I went for the Super version was SSF2; not only were all bosses playable, they added 4 new characters (essentially doubling the roster) and added a bunch of new play modes. Now those play modes are standard and games are basically identical between engines.
Mortal Kombat is a good exanple of the bad side: MK3 removed a number of characters from MK2 (which was dumb, because with the MK3 engine they're just re-skins). Ultimate MK3 was the exact same game with all the characters that they should have had in the first place. And then they made another one on the 64 with a few more characters.
I can't say I play many new games (with specific exceptions) but I wouldn't buy anything where core gameplay (including characters, in a fighting game) was pay to play after dropping $100 for a AAA.
I think the reason I have the perspective on it that I do is because I’m coming at it from “for a game that I’m 99% likely to get anyway because I’m interested and I want to use it as a tournament setup for my local tournaments, which model is cheaper” and in that circumstance where I’m gonna have to either buy every Super version or buy every DLC pass, the DLC passes are cheaper when adjusting the “Super” versions for inflation.
Yeah, it's one thing to put out a "Super" version with new characters, it's a totally different thing to make people pay for staple characters that you know they'll want.
I'll also say, the only time I went for the Super version was SSF2; not only were all bosses playable, they added 4 new characters (essentially doubling the roster) and added a bunch of new play modes. Now those play modes are standard and games are basically identical between engines.
Mortal Kombat is a good exanple of the bad side: MK3 removed a number of characters from MK2 (which was dumb, because with the MK3 engine they're just re-skins). Ultimate MK3 was the exact same game with all the characters that they should have had in the first place. And then they made another one on the 64 with a few more characters.
I can't say I play many new games (with specific exceptions) but I wouldn't buy anything where core gameplay (including characters, in a fighting game) was pay to play after dropping $100 for a AAA.
I think the reason I have the perspective on it that I do is because I’m coming at it from “for a game that I’m 99% likely to get anyway because I’m interested and I want to use it as a tournament setup for my local tournaments, which model is cheaper” and in that circumstance where I’m gonna have to either buy every Super version or buy every DLC pass, the DLC passes are cheaper when adjusting the “Super” versions for inflation.