Fighting games DLC practice is......well it depends on the game really and it's hard to make up one's mind about it.
On the one hand we don't have to buy several full price releases just to get the new characters and stages as now they come as DLC which is way cheaper, you also don't need to buy any of the DLC to keep playing with other people (at least for the fighting games I play maps and such that might divide the community are free)
Not only that but having the roster increase is generally nice for those of us that like our more niche characters that wouldn't get into the roster unless games released with 30 character rosters.
On the other it does feel like milking your consumers.
This leads me to specific games. When I tried strive each character felt very bare bones yet I see their DLC os asking for 7€ per character.... though the game is priced at 40€
However when I compare individual DLC characters to something like SoulCalibur 6 where the DLC characters are cheaper 5-6€ and include massive move lists and special gimmicks it does feel like it's not worth buying.
Though compared to re-releasing the same game over and over again just to add 2 characters is much cheaper.
So it is a weird one when it comes to fighting games as it is cheaper than before but it still fits in the current year DLC practices but at the same time it's nowhere near as predatory as before....
I also don't know what would be a better solution for fighting games, would having to buy a new game every year really be better than DLCs ? Where I can just buy the 1 character I want ? No idea how they could fix it.
Though I guess I'll keep an eye on initial roster size. Strive specifically felt really bad for the limited character moves, smallish roster and removal of a lot of mechanics to appeal to a wider audience so I'd never pay for more characters in that one
Idk how to feel about Djeeta being DLC and Gran being base game because alternate gendered protagonists are weird to account for. Like if they made a Genshin Impact fighting game and Aether was base game and Lumine was DLC, they could at least say one of them is with the Abyss and could have a different kit, but still, that’s just something I don’t know how to account for.
I wasn't trying to make a serious statement or anything. That said, I'd put money on any sort of Genshin project that can only pick one of the two to pick the girl. FGO will likely never use girl Ritsuka in serious media for the same reason as Djeeta- they're portrayed as extremely lighthearted and whimsical. (Girl Ritsuka never even got an official voice until the Grand Carnival comedy OVA)
Louis Rossmann decided to buy Street Fighter V one month before SF6 came out (dumb decision but that’s just me) and is a Sagat solo main, but Sagat is DLC in Street Fighter V. Two things, Capcom has discounted SFV + all DLC for ages now so I honestly don’t know how he found somewhere that was selling just the base game, and 2, fighting game DLC replaces the full price re-releases that used to occur.
Instead of paying full price for SSF4, USF4, etc, now we pay 25-35 for season passes every year with the characters that would’ve gotten added to those versions of the game. Fighting games having DLC is just inherently different to the rest of modern gaming having DLC for the reasons I’ve already stated.
Louis Rossmann decided to buy Street Fighter V one month before SF6 came out (dumb decision but that’s just me)
I think you misunderstood his framing, he's saying he bought SF5 at release and he's been put off modern gaming releases ever since
Fighting games having DLC is just inherently different to the rest of modern gaming having DLC for the reasons I’ve already stated.
That sounds like cope to me. Sagat has been a main cast character since SF2, they started milking it harder than ever with switch the DLC model by making you pay extra even for what were previously core fighters, and that's what made him bail on that bullshit.
Yeah, it's one thing to put out a "Super" version with new characters, it's a totally different thing to make people pay for staple characters that you know they'll want.
I'll also say, the only time I went for the Super version was SSF2; not only were all bosses playable, they added 4 new characters (essentially doubling the roster) and added a bunch of new play modes. Now those play modes are standard and games are basically identical between engines.
Mortal Kombat is a good exanple of the bad side: MK3 removed a number of characters from MK2 (which was dumb, because with the MK3 engine they're just re-skins). Ultimate MK3 was the exact same game with all the characters that they should have had in the first place. And then they made another one on the 64 with a few more characters.
I can't say I play many new games (with specific exceptions) but I wouldn't buy anything where core gameplay (including characters, in a fighting game) was pay to play after dropping $100 for a AAA.
I think the reason I have the perspective on it that I do is because I’m coming at it from “for a game that I’m 99% likely to get anyway because I’m interested and I want to use it as a tournament setup for my local tournaments, which model is cheaper” and in that circumstance where I’m gonna have to either buy every Super version or buy every DLC pass, the DLC passes are cheaper when adjusting the “Super” versions for inflation.
SF2: Champion Edition is not “base game” SF2, it’s the third version (and the first one where he is playable).
He is next playable in the Alpha series, then in Street Fighter EX3, and then in base SF4, so he goes back and forth, being available to play as in 2 base games but isn’t available to play as until the later releases of other games.
Then he’s DLC in 5.
Not consistent, and also not cope. Instead of Street Fighter 5 Arcade Edition being a separate $60 title, it was a $35 at the time update to the game (patches were free, characters and costumes weren’t).
Fighting games DLC practice is......well it depends on the game really and it's hard to make up one's mind about it.
On the one hand we don't have to buy several full price releases just to get the new characters and stages as now they come as DLC which is way cheaper, you also don't need to buy any of the DLC to keep playing with other people (at least for the fighting games I play maps and such that might divide the community are free)
Not only that but having the roster increase is generally nice for those of us that like our more niche characters that wouldn't get into the roster unless games released with 30 character rosters.
On the other it does feel like milking your consumers.
This leads me to specific games. When I tried strive each character felt very bare bones yet I see their DLC os asking for 7€ per character.... though the game is priced at 40€
However when I compare individual DLC characters to something like SoulCalibur 6 where the DLC characters are cheaper 5-6€ and include massive move lists and special gimmicks it does feel like it's not worth buying.
Though compared to re-releasing the same game over and over again just to add 2 characters is much cheaper.
So it is a weird one when it comes to fighting games as it is cheaper than before but it still fits in the current year DLC practices but at the same time it's nowhere near as predatory as before....
I also don't know what would be a better solution for fighting games, would having to buy a new game every year really be better than DLCs ? Where I can just buy the 1 character I want ? No idea how they could fix it.
Though I guess I'll keep an eye on initial roster size. Strive specifically felt really bad for the limited character moves, smallish roster and removal of a lot of mechanics to appeal to a wider audience so I'd never pay for more characters in that one
I can't wait to play the full version of SF6 in eight years or so
Fighting game DLC is weird to account for because it’s cheaper for the consumer than paying for the upgraded versions of old
The protagonist of Granblue Fantasy is DLC in Granblue Fantasy Vs.
Idk how to feel about Djeeta being DLC and Gran being base game because alternate gendered protagonists are weird to account for. Like if they made a Genshin Impact fighting game and Aether was base game and Lumine was DLC, they could at least say one of them is with the Abyss and could have a different kit, but still, that’s just something I don’t know how to account for.
I wasn't trying to make a serious statement or anything. That said, I'd put money on any sort of Genshin project that can only pick one of the two to pick the girl. FGO will likely never use girl Ritsuka in serious media for the same reason as Djeeta- they're portrayed as extremely lighthearted and whimsical. (Girl Ritsuka never even got an official voice until the Grand Carnival comedy OVA)
Louis Rossmann decided to buy Street Fighter V one month before SF6 came out (dumb decision but that’s just me) and is a Sagat solo main, but Sagat is DLC in Street Fighter V. Two things, Capcom has discounted SFV + all DLC for ages now so I honestly don’t know how he found somewhere that was selling just the base game, and 2, fighting game DLC replaces the full price re-releases that used to occur.
Instead of paying full price for SSF4, USF4, etc, now we pay 25-35 for season passes every year with the characters that would’ve gotten added to those versions of the game. Fighting games having DLC is just inherently different to the rest of modern gaming having DLC for the reasons I’ve already stated.
I think you misunderstood his framing, he's saying he bought SF5 at release and he's been put off modern gaming releases ever since
That sounds like cope to me. Sagat has been a main cast character since SF2, they started milking it harder than ever with switch the DLC model by making you pay extra even for what were previously core fighters, and that's what made him bail on that bullshit.
Yeah, it's one thing to put out a "Super" version with new characters, it's a totally different thing to make people pay for staple characters that you know they'll want.
I'll also say, the only time I went for the Super version was SSF2; not only were all bosses playable, they added 4 new characters (essentially doubling the roster) and added a bunch of new play modes. Now those play modes are standard and games are basically identical between engines.
Mortal Kombat is a good exanple of the bad side: MK3 removed a number of characters from MK2 (which was dumb, because with the MK3 engine they're just re-skins). Ultimate MK3 was the exact same game with all the characters that they should have had in the first place. And then they made another one on the 64 with a few more characters.
I can't say I play many new games (with specific exceptions) but I wouldn't buy anything where core gameplay (including characters, in a fighting game) was pay to play after dropping $100 for a AAA.
I think the reason I have the perspective on it that I do is because I’m coming at it from “for a game that I’m 99% likely to get anyway because I’m interested and I want to use it as a tournament setup for my local tournaments, which model is cheaper” and in that circumstance where I’m gonna have to either buy every Super version or buy every DLC pass, the DLC passes are cheaper when adjusting the “Super” versions for inflation.
SF2: Champion Edition is not “base game” SF2, it’s the third version (and the first one where he is playable).
He is next playable in the Alpha series, then in Street Fighter EX3, and then in base SF4, so he goes back and forth, being available to play as in 2 base games but isn’t available to play as until the later releases of other games.
Then he’s DLC in 5.
Not consistent, and also not cope. Instead of Street Fighter 5 Arcade Edition being a separate $60 title, it was a $35 at the time update to the game (patches were free, characters and costumes weren’t).
Yeah, I see your point, I just disagree on it.