Fighting games DLC practice is......well it depends on the game really and it's hard to make up one's mind about it.
On the one hand we don't have to buy several full price releases just to get the new characters and stages as now they come as DLC which is way cheaper, you also don't need to buy any of the DLC to keep playing with other people (at least for the fighting games I play maps and such that might divide the community are free)
Not only that but having the roster increase is generally nice for those of us that like our more niche characters that wouldn't get into the roster unless games released with 30 character rosters.
On the other it does feel like milking your consumers.
This leads me to specific games. When I tried strive each character felt very bare bones yet I see their DLC os asking for 7€ per character.... though the game is priced at 40€
However when I compare individual DLC characters to something like SoulCalibur 6 where the DLC characters are cheaper 5-6€ and include massive move lists and special gimmicks it does feel like it's not worth buying.
Though compared to re-releasing the same game over and over again just to add 2 characters is much cheaper.
So it is a weird one when it comes to fighting games as it is cheaper than before but it still fits in the current year DLC practices but at the same time it's nowhere near as predatory as before....
I also don't know what would be a better solution for fighting games, would having to buy a new game every year really be better than DLCs ? Where I can just buy the 1 character I want ? No idea how they could fix it.
Though I guess I'll keep an eye on initial roster size. Strive specifically felt really bad for the limited character moves, smallish roster and removal of a lot of mechanics to appeal to a wider audience so I'd never pay for more characters in that one
Fighting games DLC practice is......well it depends on the game really and it's hard to make up one's mind about it.
On the one hand we don't have to buy several full price releases just to get the new characters and stages as now they come as DLC which is way cheaper, you also don't need to buy any of the DLC to keep playing with other people (at least for the fighting games I play maps and such that might divide the community are free)
Not only that but having the roster increase is generally nice for those of us that like our more niche characters that wouldn't get into the roster unless games released with 30 character rosters.
On the other it does feel like milking your consumers.
This leads me to specific games. When I tried strive each character felt very bare bones yet I see their DLC os asking for 7€ per character.... though the game is priced at 40€
However when I compare individual DLC characters to something like SoulCalibur 6 where the DLC characters are cheaper 5-6€ and include massive move lists and special gimmicks it does feel like it's not worth buying.
Though compared to re-releasing the same game over and over again just to add 2 characters is much cheaper.
So it is a weird one when it comes to fighting games as it is cheaper than before but it still fits in the current year DLC practices but at the same time it's nowhere near as predatory as before....
I also don't know what would be a better solution for fighting games, would having to buy a new game every year really be better than DLCs ? Where I can just buy the 1 character I want ? No idea how they could fix it.
Though I guess I'll keep an eye on initial roster size. Strive specifically felt really bad for the limited character moves, smallish roster and removal of a lot of mechanics to appeal to a wider audience so I'd never pay for more characters in that one