I have to wonder if there is something to that, psychologically speaking. Because I have the opposite, where I am generally into very gritty art like Dieselpunk and Grimdark (40K, etc), but IRL I am generally extremely optimistic and happy.
Well, it's not unusual for a lot of comedians to be horribly depressed people who use humor as a coping mechanism. Similar deal might apply to furries. They hope that if they surround themselves with all kinds of bright and cheerful iconography, maybe they can bring some cheer into their own dismal lives.
I think they go into these things thinking it will make them happy. Then become even more depressed and bitter once they realize that even though they're living in a fantasy, it's not filling the void the way they thought it would.
It could be a grass is greener effect. when the whole "difficulty in games" argument was being tossed around with dark souls and the like, I wondered why oh why would anyone want to play an easy game? why play a game if it's not challenging?
I am blessed with a good life thankfully. My life is not without challenges, but comparing myself to other people I've met, I've definitely had easy. The individuals I've met who don't like difficult games, or get very stressed playing difficult games, often have difficult lives. They probably wonder why oh why would anyone want another stressful thing added to their lives?
Applying this to settings in fiction, It makes sense that people living a good and easy life are drawn to grim dark settings, probably because their lives are comparatively devoid of excitement. Whereas people who are living tough lives would be drawn to peaceful settings, as an escape from their day to day.
It makes sense that people living a good and easy life are drawn to grim dark settings, probably because their lives are comparatively devoid of excitement.
But even that has its limits. For instance, just to keep with Warhammer as the example of grim dark, Its not like I am playing it to be the bad guy. Well, "bad guy" relative to the real world (since the Imperium isnt exactly good), but I dislike Chaos because even as much as I like the lore I hate what they do. And the factions I play as tend to lean toward being more protective and guarding of their soldiers (like Imperial Guard, Space Marines, and Tau) because I dont like just throwing away my troops on meaningless fights.
So I suppose on that front, it could be a "I want to be a hero fighting the evil", which could still fit.
I have to wonder if there is something to that, psychologically speaking. Because I have the opposite, where I am generally into very gritty art like Dieselpunk and Grimdark (40K, etc), but IRL I am generally extremely optimistic and happy.
https://i.pinimg.com/originals/eb/7b/36/eb7b3641c8abbff7ba77341aac298e47.png
Well, it's not unusual for a lot of comedians to be horribly depressed people who use humor as a coping mechanism. Similar deal might apply to furries. They hope that if they surround themselves with all kinds of bright and cheerful iconography, maybe they can bring some cheer into their own dismal lives.
I think they go into these things thinking it will make them happy. Then become even more depressed and bitter once they realize that even though they're living in a fantasy, it's not filling the void the way they thought it would.
It could be a grass is greener effect. when the whole "difficulty in games" argument was being tossed around with dark souls and the like, I wondered why oh why would anyone want to play an easy game? why play a game if it's not challenging?
I am blessed with a good life thankfully. My life is not without challenges, but comparing myself to other people I've met, I've definitely had easy. The individuals I've met who don't like difficult games, or get very stressed playing difficult games, often have difficult lives. They probably wonder why oh why would anyone want another stressful thing added to their lives?
Applying this to settings in fiction, It makes sense that people living a good and easy life are drawn to grim dark settings, probably because their lives are comparatively devoid of excitement. Whereas people who are living tough lives would be drawn to peaceful settings, as an escape from their day to day.
But even that has its limits. For instance, just to keep with Warhammer as the example of grim dark, Its not like I am playing it to be the bad guy. Well, "bad guy" relative to the real world (since the Imperium isnt exactly good), but I dislike Chaos because even as much as I like the lore I hate what they do. And the factions I play as tend to lean toward being more protective and guarding of their soldiers (like Imperial Guard, Space Marines, and Tau) because I dont like just throwing away my troops on meaningless fights.
So I suppose on that front, it could be a "I want to be a hero fighting the evil", which could still fit.
yeah, adversity is key. People with not enough adversity crave more, while people with too much adversity crave less or an escape.