It makes sense that people living a good and easy life are drawn to grim dark settings, probably because their lives are comparatively devoid of excitement.
But even that has its limits. For instance, just to keep with Warhammer as the example of grim dark, Its not like I am playing it to be the bad guy. Well, "bad guy" relative to the real world (since the Imperium isnt exactly good), but I dislike Chaos because even as much as I like the lore I hate what they do. And the factions I play as tend to lean toward being more protective and guarding of their soldiers (like Imperial Guard, Space Marines, and Tau) because I dont like just throwing away my troops on meaningless fights.
So I suppose on that front, it could be a "I want to be a hero fighting the evil", which could still fit.
But even that has its limits. For instance, just to keep with Warhammer as the example of grim dark, Its not like I am playing it to be the bad guy. Well, "bad guy" relative to the real world (since the Imperium isnt exactly good), but I dislike Chaos because even as much as I like the lore I hate what they do. And the factions I play as tend to lean toward being more protective and guarding of their soldiers (like Imperial Guard, Space Marines, and Tau) because I dont like just throwing away my troops on meaningless fights.
So I suppose on that front, it could be a "I want to be a hero fighting the evil", which could still fit.
yeah, adversity is key. People with not enough adversity crave more, while people with too much adversity crave less or an escape.