A dire wolf would be cool and I even have a couple of miniatures for that.
Having a wheelchair to me is the same as most woke things, it just says "look at me and how special I am".
That's the entire point of character flaws. It's something they have to overcome in a unique way. Flaws are what make a character interesting.
A paraplegic who becomes a beastmaster out of necessity is a cool idea. There's a lot of character building you could do with that concept. Maybe they had to overcome a fear of animals. Or maybe they started off thinking that animals are just disgusting creatures you use like a tool, only to find that they've developed a deep bond with their dire wolf.
A paraplegic who was gifted a magic flying wheelchair by a wizard? Much less interesting. Maybe if you're 8 years old, but no adult should like that idea, because it's boring. The disabled person didn't grow or struggle, they just received (or possibly bought) a hovercraft. It's just taking the real world and making it more convenient. It's about as boring a story as you could write.
Exactly! Adds more depth into the character and game!
Though thinking about it, since this is DnD, I have now created more jokes for bards by changing the dire wolf to Werewolf or just making it a Druid....
I wouldn't be opposed to a magical hovercraft, so long as actual effort was put into it. How do you power it? How do you control it? How do you maintain it? How do you cope if it takes damage and gets crippled? There are ways to make it interesting. People just take the path of least resistance.
Exactly! If you're going to play someone who can't walk, at least do something interesting with it. If the Red Wizard of Thay rocks up on a palanquin carried by a pair of hearty bodyguards, that's a lot cooler than this combat wheelchair tripe.
I remember an old story of a guy who played as a Goblin wizard that had absurd INT but abysmal CON. So he was carried everywhere by a gang of goblins, who bore his throne out of either fear or reverence, and while a stiff breeze could kill him, he would turn people to meat slush with a flick of the wrist.
in a game with friends, I played a battlesmith artificer whose steel defender was a chair with many tiny legs that carried him around
he spoke with an odd accent wore tinted glasses and a leather glove on his right hand and he occasionally looked like he was wrestling with his right arm
it never got to it but I said to my friend who was DMing if this character ever dies please make sure it's in a giant explosion with the time for him to say one thing
I don't think anyone knew what I was referencing with this character though
I would have used magic to heal or had a beast carry me
As what's more badass, a wheelchair or being into your adventure on the back of a giant dire wolf or dragon!
A dire wolf would be cool and I even have a couple of miniatures for that. Having a wheelchair to me is the same as most woke things, it just says "look at me and how special I am".
That's the entire point of character flaws. It's something they have to overcome in a unique way. Flaws are what make a character interesting.
A paraplegic who becomes a beastmaster out of necessity is a cool idea. There's a lot of character building you could do with that concept. Maybe they had to overcome a fear of animals. Or maybe they started off thinking that animals are just disgusting creatures you use like a tool, only to find that they've developed a deep bond with their dire wolf.
A paraplegic who was gifted a magic flying wheelchair by a wizard? Much less interesting. Maybe if you're 8 years old, but no adult should like that idea, because it's boring. The disabled person didn't grow or struggle, they just received (or possibly bought) a hovercraft. It's just taking the real world and making it more convenient. It's about as boring a story as you could write.
Exactly! Adds more depth into the character and game!
Though thinking about it, since this is DnD, I have now created more jokes for bards by changing the dire wolf to Werewolf or just making it a Druid....
I wouldn't be opposed to a magical hovercraft, so long as actual effort was put into it. How do you power it? How do you control it? How do you maintain it? How do you cope if it takes damage and gets crippled? There are ways to make it interesting. People just take the path of least resistance.
Exactly! If you're going to play someone who can't walk, at least do something interesting with it. If the Red Wizard of Thay rocks up on a palanquin carried by a pair of hearty bodyguards, that's a lot cooler than this combat wheelchair tripe.
I remember an old story of a guy who played as a Goblin wizard that had absurd INT but abysmal CON. So he was carried everywhere by a gang of goblins, who bore his throne out of either fear or reverence, and while a stiff breeze could kill him, he would turn people to meat slush with a flick of the wrist.
But wheelchairs…
Also a cool idea. If somebody asked me to play such a character, I'd get to work statting out a Goblin Swarm to represent the gang.
in a game with friends, I played a battlesmith artificer whose steel defender was a chair with many tiny legs that carried him around
he spoke with an odd accent wore tinted glasses and a leather glove on his right hand and he occasionally looked like he was wrestling with his right arm
it never got to it but I said to my friend who was DMing if this character ever dies please make sure it's in a giant explosion with the time for him to say one thing
I don't think anyone knew what I was referencing with this character though