Haha, this is what I love about you neocon neckbeard armchair generals with no experience with any actual combat outside war simulator games. It never occurs to you that an invasion, even more so than a war, is a massive logistics and economic undertaking that often takes a larger toll than just the body count alone (though that's certainly an issue as well).
Your best example is an military campaign that ended in total failure and collapse of the country. Congratulations, you played yourself!
Let's invade Iraq before they get WMDs! I'm sure it will work this time, we just have to attack even earlier!
Haha, this is what I love about you neocon neckbeard armchair generals
That escalated quickly.
It never occurs to you that an invasion, even more so than a war, is a massive logistics and economic undertaking that often takes a larger toll than just the body count alone (though that's certainly an issue as well).
It still holds up quite well, unless you want to claim that Germany suffered more from the offensive stages of Barbarossa than the USSR. My point wasn't even that this is always the case, just that the universal rule you claimed is not that.
Your best example is an military campaign that ended in total failure and collapse of the country. Congratulations, you played yourself!
Even though it ended in total failure and the collapse of the state, the side defending still had more attrition.
Let's invade Iraq before they get WMDs! I'm sure it will work this time, we just have to attack even earlier!
I find it very interesting that you avoid the 1936 analogy.
Nazi Germany indeed suffered more and ultimately to the point they no longer exist. While the effects aren't immediate, it ultimately comes time to pay the piper just as in every instance listed. You can run on for a long time trading money for blood as they did, but eventually that runs out too.
Go join the military. See how it pans out for you armchair general!
Haha, this is what I love about you neocon neckbeard armchair generals with no experience with any actual combat outside war simulator games. It never occurs to you that an invasion, even more so than a war, is a massive logistics and economic undertaking that often takes a larger toll than just the body count alone (though that's certainly an issue as well).
Your best example is an military campaign that ended in total failure and collapse of the country. Congratulations, you played yourself!
Let's invade Iraq before they get WMDs! I'm sure it will work this time, we just have to attack even earlier!
That escalated quickly.
It still holds up quite well, unless you want to claim that Germany suffered more from the offensive stages of Barbarossa than the USSR. My point wasn't even that this is always the case, just that the universal rule you claimed is not that.
Even though it ended in total failure and the collapse of the state, the side defending still had more attrition.
I find it very interesting that you avoid the 1936 analogy.
Nazi Germany indeed suffered more and ultimately to the point they no longer exist. While the effects aren't immediate, it ultimately comes time to pay the piper just as in every instance listed. You can run on for a long time trading money for blood as they did, but eventually that runs out too.
Go join the military. See how it pans out for you armchair general!