Brave POC changing D&D ragebait
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a smattering "white talking" black nerds who love anime yes, and fat hideous women with truly unfortunate haircuts also yes
this is why universities need to be liquidated
See the first part is actually pretty cool, and then they had to put in the "I hate western civilization" part after.
And an actual bit of sanity at the end, even if its coming from the anti-reason marxist standpoint epistemological perspective.
It's part of dumbing down the hobby. Fantasy used to be dark and gritty and adventures died. A lot. The memey murderhobo lifestyle fits best for impoverished outcasts that have little to lose and gamble it all on a life of adventure.
People that are part of expansive multigenerational families have a lot more to lose. But with modern game design, death happens very infrequently there's rubber bumpers on everything keeping the poor babies from having to be part of an interesting story that may contain some tragedy.
In real life, explorers very rarely involved their families, or encouraged their children to take up the trade. I can't actually name a single one, but I'm sure it's happened at least once.
Like you said, going into the wilderness to fight bears isn't exactly a long term plan. Even the best ones, like Lewis and Clark, often died young. Lewis died a very RPG death: killed by bandits at the age of 38. Or possibly killed himself. Hard to say.
The idea of a generational adventurer's guild is cool, but only really works in a Playskool Presents: RPG setting where death doesn't lurk around every corner.
I just played our first session of Warhammer Fantasy 2ed. Paths of the Damned Series. I had to burn a fate point to avoid death in the first session. Death by a wolf, no less...
How can you even study a male dominated subculture? You're not part of it, you don't even know why they got made and why they are still important.
Agreed. It is annoying when modern day owners of the IP act like nobody except white males were into the hobby. Although these ppl are upset that white makes make up the majority of a lot of hobbies but if that makes you upset find another hobby.
Basic idea I can see being potentially nice but there is a central question which is harder to answer if you're part of an expansive multi-generational family: Why did you decide to go wandering around the world fighting dangerous monsters and plundering ancient vaults?
Not that it can't be done with a good DM (most easily by integrating part of the backstory into the plot - for example, some old family relic was recently discovered, or Cousin Tito's farm has been getting raided by goblins and that's the party's impetus for setting out), but especially in per-packaged modules - which the end of the article all but says WOTC wants to push more - it becomes a mess.
As tropy as it is, a bunch of brooding loners with dead parents meet in a tavern is a trope for a reason. Because how else do you realistically convince a bunch of people to wander off into a swamp hunting lizardmen when they have something to go home to?
A relatively recent game "Children of Morta" did that relatively well. In the story each character is the member of a family whose mission is to protect the land from a reoccurring ancient evil.
You would have to do some adjustments for character death replacements but IMO limitations like that juice up the creativity.
Hey now, there were the occasional normal women, the occasional harmless but incredibly socially awkward women, the occasional psycho girlfriends, and the occasional hot but absolutely fucking insane women. Seriously. Not hating on all women, but some of the women who found themselves drawn to these spaces back in the day were actually insane to the point of being a safety concern.