This is a game that already has arm and leg prosthetics options for racecar drivers and sign language options in cutscenes. Not captions, an actual guy doing sign language. It is so incredibly woke it's pretty much it's own parody. That's why.
I wonder how many of the sign language interpreters present in things like this game and Democrat speeches are making motions that actually match the dialogue- didn't a staffer for Nelson Mandela sometime in the past get busted pretty much making random gestures and just barely trying to look convincing?
I doubt whoever is making these decisions at Playground Games actually cares about accommodating all gamers; apparently they still haven't even included an option to skip these cutscenes altogether; you know, like almost every other modern game.
I meant faux-tv with an announcer talking about the race or whatever, with a TV station logo in the corner. I see that's not the case. I even expected the sign person to be a rendered character, but it's just video.
It's interesting to me how the interpreter is clearly what's known as a diversity hire. No straight, white male in sight. I guess that shows who this is supposed to be for, and I say that as a "minority".
The sign language actually makes sense because the majority of people who are born without hearing will not learn how to read. Without the association between phonemes and graphemes you're essentially just trying to associate a series of seemingly random glyphs to concepts.
That's hard to understand, because it seems like that would tremendously compound their limitations. You can't read signs at stores telling you what things are, 99% of the internet is unusable, computers are mostly unusable in general, you can't read for pleasure or read textbooks to learn so your education is going to be very limited, you can't watch TV shows or movies unless they have special ASL versions, the vast majority of jobs would be simply beyond you- office jobs are out entirely and even a lot of manual labor stuff is extra dangerous if you can't read warnings or instructions, and that's just off the top of my head. It just seems like it would be hard to ever live independently while being illiterate and deaf, but it's not very hard at all to imagine living independently while only being deaf. It makes sense that it would be harder to learn, particularly at first, but the cost of being illiterate is probably higher than the cost of being deaf, especially these days that more stuff can be done through text via the internet, so surely it would be worth nearly any effort to avoid having not one but two significant disabilities.
Some do learn to read (I've heard numbers from 5-15%) but they read like speed readers going straight from a string of graphemes directly to meaning without translating to phonemes. You may be underestimating the difficulty. It would be like trying to learn to speed read Arabic without ever having heard it spoken. And it's not like they generally don't try; most profoundly deaf people can read "2 apple for $1" or "Caution" or "Restroom" but that's not literacy.
I don't see how that's different than sign language... or any language at all. It's always just a whole bunch of symbols together or not, be it written, spoken, or by gesture. Learning what the letters "Hello" together mean, or what that specific hand gesture means, is about the same.
Also, some 'exotic' languages (like Chinese/Japanese Kanji) are very hard to learn and basically a whole bunch of lines and shapes in all directions, and yet billions of people still know those languages perfectly well.
Since all books are written, as well as the internet, and a lot of medias, you may as well learn to write/read even if you don't know the actual pronunciation.
Here's what I don't get though: there has historically been no demand for features like this to be included in Forza among the fanbase. Apparently, you can pick your pronouns as well, which I think is nonsensical at best and dangerous at worst, especially after having watched Matt Walsh's "What is a Woman?" documentary.
In addition, the game takes place in Mexico, a notably anti-woke country that hosts the Baja 1000 and other off-road desert races.
The competitors there are such hard workers- they often work on and drive their own vehicles, most of the teams are family run, and some of them run other businesses, too. They operate in extreme heat and have to learn how to make sacrifices- they don't have time to worry about nonsense like pronouns or "diversity".
Therefore, I can't help but wonder- who is this for? The fans don't care about these inclusion initiatives and the extreme fringe woke Twitter minority these moves are intended for don't even play Forza- let alone like cars.
You were just told who it was for. These people are not making games for an audience. They are making games for themselves, and hoping to use the franchise as a vehicle to push cultural propaganda on the population.
The people who develop this game, the people who maintain the code for it, the people who build the characters, market the game, and project plan. All of those people are the extreme fringe woke Twitter minority.
They don't care about racing, they typically hate people who do. This is cultural conquest and colonization.
I am not opposed to the idea of characters with disabilities in fiction because characters like MGS' Big Boss, Bentley from Sly Cooper, and X-Men's Professor X are proof that you can make great characters and stories by showing how they overcome their limitations.
However, this is a racing game with little to no story, which makes this inclusion confusing for me.
There have existed deaf racing drivers like Kitty O'Neal and the young British karter Caleb McDuff, but they are rather rare examples, and the Forza fanbase has complained about many things like a lack of interior customization or the ability to earn a grid position, but they have never complained about a lack of representation.
Forza 5 Horizon is the epitome of SJWs & California Hipsters subverting entertainment. As u/arglide said: arm & leg prosthetics, sign language are partly indicative.
However, if you've ever experienced SOCAL, you will also immediately notice that the "festival" feel they built into the game is exactly the kind of anti-corporate corporatism, faux-rebellion, hipster shit you would see at Cochella. Even the drivers themselves look like someone tried to make a SOCAL fantasy of what Leftist Gen Z highschool students think they will look like as college grads. Even the character models are all androgenous. The men only accept skinny pants. It's a game that says: "All the popular kids are metrosexual". Not to mention the game appeals to globalism by being a loud, aggressive, arrogant, tourist that's literally wreaking havoc through rural England.
The people who made this game think that greatest place on Earth is downtown San Francisco, and that all the kids want to grow up to be them.
That's not a dumb question at all. There have been deaf racers. There is a British kart racer named Caleb McDuff who has won races driving for Zip Kart, the same team Lewis Hamilton used to drive for, despite having hearing complications. Additionally, the late stuntwoman Kitty O'Neal drove in the Mint 400 off road race and set land speed records despite being born deaf.
However, these examples are admittedly rare, but what confuses me about adding hearing aids to Forza Horizon 5 is that there has been no demand for this and things like pronouns among the actual fanbase, and the Twitter SJWs this is clearly supposed to appeal to would never play the game anyway- or even like cars at all.
This is a game that already has arm and leg prosthetics options for racecar drivers and sign language options in cutscenes. Not captions, an actual guy doing sign language. It is so incredibly woke it's pretty much it's own parody. That's why.
I wonder how many of the sign language interpreters present in things like this game and Democrat speeches are making motions that actually match the dialogue- didn't a staffer for Nelson Mandela sometime in the past get busted pretty much making random gestures and just barely trying to look convincing?
I doubt whoever is making these decisions at Playground Games actually cares about accommodating all gamers; apparently they still haven't even included an option to skip these cutscenes altogether; you know, like almost every other modern game.
Is it in TV camera POV? That could pass as an immersion thing.
I'm not sure what you mean by that, but it's a person over a big square background on the side of the screen signing along to what's being said. It's definitely not immersive.
I meant faux-tv with an announcer talking about the race or whatever, with a TV station logo in the corner. I see that's not the case. I even expected the sign person to be a rendered character, but it's just video.
It's interesting to me how the interpreter is clearly what's known as a diversity hire. No straight, white male in sight. I guess that shows who this is supposed to be for, and I say that as a "minority".
The sign language actually makes sense because the majority of people who are born without hearing will not learn how to read. Without the association between phonemes and graphemes you're essentially just trying to associate a series of seemingly random glyphs to concepts.
That's hard to understand, because it seems like that would tremendously compound their limitations. You can't read signs at stores telling you what things are, 99% of the internet is unusable, computers are mostly unusable in general, you can't read for pleasure or read textbooks to learn so your education is going to be very limited, you can't watch TV shows or movies unless they have special ASL versions, the vast majority of jobs would be simply beyond you- office jobs are out entirely and even a lot of manual labor stuff is extra dangerous if you can't read warnings or instructions, and that's just off the top of my head. It just seems like it would be hard to ever live independently while being illiterate and deaf, but it's not very hard at all to imagine living independently while only being deaf. It makes sense that it would be harder to learn, particularly at first, but the cost of being illiterate is probably higher than the cost of being deaf, especially these days that more stuff can be done through text via the internet, so surely it would be worth nearly any effort to avoid having not one but two significant disabilities.
Some do learn to read (I've heard numbers from 5-15%) but they read like speed readers going straight from a string of graphemes directly to meaning without translating to phonemes. You may be underestimating the difficulty. It would be like trying to learn to speed read Arabic without ever having heard it spoken. And it's not like they generally don't try; most profoundly deaf people can read "2 apple for $1" or "Caution" or "Restroom" but that's not literacy.
I don't see how that's different than sign language... or any language at all. It's always just a whole bunch of symbols together or not, be it written, spoken, or by gesture. Learning what the letters "Hello" together mean, or what that specific hand gesture means, is about the same.
Also, some 'exotic' languages (like Chinese/Japanese Kanji) are very hard to learn and basically a whole bunch of lines and shapes in all directions, and yet billions of people still know those languages perfectly well.
Since all books are written, as well as the internet, and a lot of medias, you may as well learn to write/read even if you don't know the actual pronunciation.
It's for "inclusion" and you can be sure that over 100k per year pays for the diversity hires that implemented it.
Here's what I don't get though: there has historically been no demand for features like this to be included in Forza among the fanbase. Apparently, you can pick your pronouns as well, which I think is nonsensical at best and dangerous at worst, especially after having watched Matt Walsh's "What is a Woman?" documentary.
In addition, the game takes place in Mexico, a notably anti-woke country that hosts the Baja 1000 and other off-road desert races.
The competitors there are such hard workers- they often work on and drive their own vehicles, most of the teams are family run, and some of them run other businesses, too. They operate in extreme heat and have to learn how to make sacrifices- they don't have time to worry about nonsense like pronouns or "diversity".
Therefore, I can't help but wonder- who is this for? The fans don't care about these inclusion initiatives and the extreme fringe woke Twitter minority these moves are intended for don't even play Forza- let alone like cars.
You were just told who it was for. These people are not making games for an audience. They are making games for themselves, and hoping to use the franchise as a vehicle to push cultural propaganda on the population.
The people who develop this game, the people who maintain the code for it, the people who build the characters, market the game, and project plan. All of those people are the extreme fringe woke Twitter minority.
They don't care about racing, they typically hate people who do. This is cultural conquest and colonization.
Mexico is already 100% diverse, it's full of Mexicans. Diversity is just code for anti-White.
I am not opposed to the idea of characters with disabilities in fiction because characters like MGS' Big Boss, Bentley from Sly Cooper, and X-Men's Professor X are proof that you can make great characters and stories by showing how they overcome their limitations.
However, this is a racing game with little to no story, which makes this inclusion confusing for me.
There have existed deaf racing drivers like Kitty O'Neal and the young British karter Caleb McDuff, but they are rather rare examples, and the Forza fanbase has complained about many things like a lack of interior customization or the ability to earn a grid position, but they have never complained about a lack of representation.
Yes, my question is why there are avatars at all?
Imagine being the 3D artist having to spend your day making this shit and knowing that 99.9% of people who see it are going to roll their eyes at it.
Ah, so that explains why Puritans are now very interested in multi-millionaires race million dollar cars around the world.
Forza 5 Horizon is the epitome of SJWs & California Hipsters subverting entertainment. As u/arglide said: arm & leg prosthetics, sign language are partly indicative.
However, if you've ever experienced SOCAL, you will also immediately notice that the "festival" feel they built into the game is exactly the kind of anti-corporate corporatism, faux-rebellion, hipster shit you would see at Cochella. Even the drivers themselves look like someone tried to make a SOCAL fantasy of what Leftist Gen Z highschool students think they will look like as college grads. Even the character models are all androgenous. The men only accept skinny pants. It's a game that says: "All the popular kids are metrosexual". Not to mention the game appeals to globalism by being a loud, aggressive, arrogant, tourist that's literally wreaking havoc through rural England.
The people who made this game think that greatest place on Earth is downtown San Francisco, and that all the kids want to grow up to be them.
Don't be ableist.
That's not a dumb question at all. There have been deaf racers. There is a British kart racer named Caleb McDuff who has won races driving for Zip Kart, the same team Lewis Hamilton used to drive for, despite having hearing complications. Additionally, the late stuntwoman Kitty O'Neal drove in the Mint 400 off road race and set land speed records despite being born deaf.
However, these examples are admittedly rare, but what confuses me about adding hearing aids to Forza Horizon 5 is that there has been no demand for this and things like pronouns among the actual fanbase, and the Twitter SJWs this is clearly supposed to appeal to would never play the game anyway- or even like cars at all.