One should be able to make any damn mod they like.
And yeah, I have Killable Children for Fallout 4, because I have Raider Children, and I have that because that's exactly what raiders would do - use kids. But the mod also gives you the opportunity to rescue kids before they're ruined, so. Can't be bothered with it in Skyrim, tho, too busy filling a massive museum to worry about the townie kids.
But the mod also gives you the opportunity to rescue kids
and by having the option to dispatch them, it makes rescuing them a virtuous option. Always hated how most games made the "good" option more rewarding- when you know that's going to be the most beneficial action, it robs it of any moral consideration and turns it into a calculation.
One should be able to make any damn mod they like.
And yeah, I have Killable Children for Fallout 4, because I have Raider Children, and I have that because that's exactly what raiders would do - use kids. But the mod also gives you the opportunity to rescue kids before they're ruined, so. Can't be bothered with it in Skyrim, tho, too busy filling a massive museum to worry about the townie kids.
and by having the option to dispatch them, it makes rescuing them a virtuous option. Always hated how most games made the "good" option more rewarding- when you know that's going to be the most beneficial action, it robs it of any moral consideration and turns it into a calculation.
completely agree. I was just highlighting the hypocrisy