Maybe I'm a weirdo, but I've always enjoyed single player games specifically because I'm not interested in socializing. I just want to be left alone and immerse myself in a fantasy world. It doesn't mean I won't socialize online over those games if I feel like it, but I've never been into multiplayer because I game to get away from other humans. Never mind the fact that a lot of these companies monetize multiplayer the most because everyone is looking for that competitive edge and god forbid anything come down to skill anymore.
I've yet to find a game that was improved by adding multiplayer. Coop for sure, but competitive play always makes the single player worse. Whether that's by forcing you to interact to even have a dream of achieving goals, or by eating up nearly all future dev time to balancing or online functionality. And that's without getting into the destruction of the community to sweaty try hards who make sure no fun can be had.
Heck, the Xenoblade games are coming out and proving that even MMO style RPGs are made better by removing the massive multiplayer part of it.
Maybe you're a weirdo to the rest of the world, where drinking beer and watching people throw or kick a ball around is considered proper grownup entertainment, but definitely not here. Not everyone needs to socialize all the time. I often like to game by myself for the same reason I like to read or watch a movie by myself. I just want to enjoy my recreation without some asshole around to offer inane commentary, or to ruin my fun by acting incompetent or like a dipshit in game.
It doesn't help that multiplayer games tend to be very limited in what they can actually do in comparison to singleplayer games. Stories in them are often banal and can never offer a proper ending. Action games, shooters, and platformers often have to do away with large explorable levels and set pieces. RPGs leave you feeling weak, underpowered, and like more of a glorified delivery boy and pest exterminator rather than a proper adventurer. And strategy games always inevitably narrow down to a specific meta playstyle that discourages experimentation.
Maybe you're a weirdo to the rest of the world, where drinking beer and watching people throw or kick a ball around is considered proper grownup entertainment
Found the guy who got picked last and is still butthurt about it.
Maybe I'm a weirdo, but I've always enjoyed single player games specifically because I'm not interested in socializing. I just want to be left alone and immerse myself in a fantasy world. It doesn't mean I won't socialize online over those games if I feel like it, but I've never been into multiplayer because I game to get away from other humans. Never mind the fact that a lot of these companies monetize multiplayer the most because everyone is looking for that competitive edge and god forbid anything come down to skill anymore.
I've yet to find a game that was improved by adding multiplayer. Coop for sure, but competitive play always makes the single player worse. Whether that's by forcing you to interact to even have a dream of achieving goals, or by eating up nearly all future dev time to balancing or online functionality. And that's without getting into the destruction of the community to sweaty try hards who make sure no fun can be had.
Heck, the Xenoblade games are coming out and proving that even MMO style RPGs are made better by removing the massive multiplayer part of it.
Even if you are a weirdo you are not alone with this.
Agreed. I'm the same.
Maybe you're a weirdo to the rest of the world, where drinking beer and watching people throw or kick a ball around is considered proper grownup entertainment, but definitely not here. Not everyone needs to socialize all the time. I often like to game by myself for the same reason I like to read or watch a movie by myself. I just want to enjoy my recreation without some asshole around to offer inane commentary, or to ruin my fun by acting incompetent or like a dipshit in game.
It doesn't help that multiplayer games tend to be very limited in what they can actually do in comparison to singleplayer games. Stories in them are often banal and can never offer a proper ending. Action games, shooters, and platformers often have to do away with large explorable levels and set pieces. RPGs leave you feeling weak, underpowered, and like more of a glorified delivery boy and pest exterminator rather than a proper adventurer. And strategy games always inevitably narrow down to a specific meta playstyle that discourages experimentation.
Found the guy who got picked last and is still butthurt about it.