If there's any major "crash" I think it'll have to be centered around microtransactions, especially mobile - gacha - games whose entire business model is predicated on whales spending $1K monthly on new shiny skins, waifus, or other collectibles.
As for what the "crash" would be, I'm guessing some sort of legislation, or existing laws coupled with tighter ratings/enforcement that somehow tanks revenue for companies.
Other than that, I really don't see what there is to plummet. All new games suck, I only play old games or smaller publisher titles in the first place. Industry can switch around actors due to bankruptcy, consolidation due to Chinese/Saudi influence, etc., but the end result will always be rubbish.
For example, I don't think the community funding model will ever die, people are retards. See: Star Citizen, pre-ordering, applauding or tolerating censorship elsewhere while it doesn't affect themselves.
Unless I missed something I don't see how EA losing their license due to FIFA realizing how bad of a business deal it was, or Epic Games failing to increase their profit margins - both in terms of battle royale phase fading away and the Apple lawsuit - denotes a market crash.
Gacha and mobile gaming hasn't blinked an eye. They have infighting due to market saturation / time conflict, which is inherent in the F2P psychological model of grinding but that's nothing new. Attention may shift from game to game, but the overall base remains strong.
I imagine the same applies to console gaming. EA losing its license only means other publisher(s) pick up where they left, and sports fags continue to whale out.
I legit find AAA games super boring. I much prefer 2D aesthetics or smaller titles, but I'm also generally speaking a single player RPG fag. Much easier to avoid rot when not having to deal with multiplayer.
If there's any major "crash" I think it'll have to be centered around microtransactions, especially mobile - gacha - games whose entire business model is predicated on whales spending $1K monthly on new shiny skins, waifus, or other collectibles.
As for what the "crash" would be, I'm guessing some sort of legislation, or existing laws coupled with tighter ratings/enforcement that somehow tanks revenue for companies.
Other than that, I really don't see what there is to plummet. All new games suck, I only play old games or smaller publisher titles in the first place. Industry can switch around actors due to bankruptcy, consolidation due to Chinese/Saudi influence, etc., but the end result will always be rubbish.
For example, I don't think the community funding model will ever die, people are retards. See: Star Citizen, pre-ordering, applauding or tolerating censorship elsewhere while it doesn't affect themselves.
Unless I missed something I don't see how EA losing their license due to FIFA realizing how bad of a business deal it was, or Epic Games failing to increase their profit margins - both in terms of battle royale phase fading away and the Apple lawsuit - denotes a market crash.
Gacha and mobile gaming hasn't blinked an eye. They have infighting due to market saturation / time conflict, which is inherent in the F2P psychological model of grinding but that's nothing new. Attention may shift from game to game, but the overall base remains strong.
I imagine the same applies to console gaming. EA losing its license only means other publisher(s) pick up where they left, and sports fags continue to whale out.
I legit find AAA games super boring. I much prefer 2D aesthetics or smaller titles, but I'm also generally speaking a single player RPG fag. Much easier to avoid rot when not having to deal with multiplayer.