My monitor isn't the best for dark areas so it's a common problem for me. I usually have to crank up gamma all the way in dark/horror games. Doesn't help that I usually keep monitor brightness fairly low to reduce eye strain. Not sure how representative that is of most people out there, though.
On a side note, part of that is how it is being played. The WebGL release is a little lighter than the editor preview. Running it fullscreen, without the lighter Unity UI and white windows titlebar to interfere with lower contrast areas, improves visibility as well.
My monitor isn't the best for dark areas so it's a common problem for me. I usually have to crank up gamma all the way in dark/horror games. Doesn't help that I usually keep monitor brightness fairly low to reduce eye strain. Not sure how representative that is of most people out there, though.
On a side note, part of that is how it is being played. The WebGL release is a little lighter than the editor preview. Running it fullscreen, without the lighter Unity UI and white windows titlebar to interfere with lower contrast areas, improves visibility as well.
c - r - t
and then get a good eyestrain app, anon