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posted 4 years ago by xAzureAceStarburstx 4 years ago by xAzureAceStarburstx +23 / -0
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– SupremeReader 1 point 4 years ago +1 / -0

I don't know what you mean linear. BS was a pretty typical corridor shooter, the only exceptions were some more or less hidden rooms and passageways (which was something that Wolf 3D already had). It wasn't Deus Ex. Infinite actually felt more like Deus Ex as you had a lot of open spaces and often people to (rudimentarily) interact with, instead of just going around killing the respawning mutant maniacs (as in System Shock) and an occasional boss.

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– OBRIENMUSTSUFFER 1 point 4 years ago +1 / -0

I liked how in Bs1 / 2 you were more or less put into large areas that you could sort of take over too your liking. You could hack turrets, set traps, etc. And I don’t see how the splicers are less interesting than the enemies in infinite, for most of that game you just killed generic humans, there were a couple of interesting encounters like the handymen/ motorized patriots but they were few and far between. Sure you have the sky-rails, but they don’t really add much.

And it was just visually much less interesting to me, you could only carry two guns and they all felt pretty generic. I loved the crazy diesel punk asthetic of the guns in bioshock, how they got crazier looking as you upgraded them, the fact that they actually had different ammo types, and they filled different niches tactically. In infinite I could barely remember half the guns, once I got the revolver I barely used anything else.

And the tonics all seemed like just weaker versions of plasmids, I barely remember any of them aside from the one that let you summon crows, and that was just a re-hash of the one that let you control insects from Bioshock 1.

The Songbird was completely pointless, Ken Levine said he took out the boss fight with it because he didn’t want it to seem too “videogamey” , the characters were all pretty shitty and unlikeable, aside from Elizabeth and the Lettuce twins, certainly nowhere near as interesting as Andrew Ryan, Fontaine, or even some of the bit-players like Steinman.

And sure, there were a few generic npcs you could talk to, but did they add much? They didn’t have any sidequests, you couldn’t help them, I don’t even think the game had multiple endings. I could go on, but to me Infinite is one of the most disappointing sequels in gaming history; as much as people complained about Bioshock being dumbed-down compared to System Shock it at least still managed to have an interesting identity, whereas Infinite feels like a total departure, moderately improved gunplay with a much less interesting setting, story, and characters.

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