I've played Hitman since the first one, silent assassin is still the best and absolution sucks.
This post sucks harder than absolution though, I'm guessing you don't know the in game lore regarding 47 and Burnwood.
Burnwood is/was already head of the ica, 47 is a genetically engineered, superhuman assassin with 5 fathers. His sole reason to exist is to kill, Hitman 2 SA showed this.
Having the players bring him back to life in the coffin during the credit scene to dual-wield the Silverballers at the funeral was one of the most badass moments in gaming ever.
yeah The Constant wasn't in charge of the ICA, he was the head of Providence, basically rich old family illuminati, you clearly weren't paying attention
Booker? He was an American rather than Irish, and didn't want any of what happened. He wanted just money for his missing person Pinkerton assingment. Then a cascade of things happened, across multiple realities.
I’m sure the ending of the game grossed out a lot of people that saw r34 of her and Booker. Of course to some people it probably just made it even hotter…
I never got around to play the Infinite game. Something about Bioshock 2 ending left a bad taste in my mouth and I never played the third one despite owning it.
Eh, I very much liked Infinite actually. While I just couldn't force myself to play BS2, which is more like an expansion pack to BS than a new game and the beginning didn't impress nor immerse me at all (unlike the beginnings of BS and Infinite).
No, I really don’t. It’s no where near as fun as the first two gameplay wise, and the story is even worse.
The gameplay was seriously dumbed down, you can only carry two weapons at a time ffs, and the game as a whole was much more linear and Columbia just wasn’t as interesting from a design standpoint as Rapture was.
I liked Infinite more than BS in every aspect I can think about, and my impression with trying to play BS2 is that it's the same fucking game as the first one but so much worse.
And with its non-combat parts and a lively sidekick, Infinite also felt actually different than "System Shock but with bosses".
Well, to each his own. I think 2 is really underrated, and Infinite was just way too linear and borrowed too much from other modern fps for my liking. It doesn’t help that it looked far inferior to a lot of the pre-release footage they showed for it.
She does various things often, and I don't mean just other combat gameplay mechanics (like summoning turrets and hooks or what not). It's like the later Little Sisters, but more and better, and avoiding annoying escort-mission gameplay (and being a creepy biorobot). Comments on various stuff all the time, interacts with things and people. I felt it had a cool team feel.
I don't know what you mean linear. BS was a pretty typical corridor shooter, the only exceptions were some more or less hidden rooms and passageways (which was something that Wolf 3D already had). It wasn't Deus Ex. Infinite actually felt more like Deus Ex as you had a lot of open spaces and often people to (rudimentarily) interact with, instead of just going around killing the respawning mutant maniacs (as in System Shock) and an occasional boss.
I liked how in Bs1 / 2 you were more or less put into large areas that you could sort of take over too your liking. You could hack turrets, set traps, etc. And I don’t see how the splicers are less interesting than the enemies in infinite, for most of that game you just killed generic humans, there were a couple of interesting encounters like the handymen/ motorized patriots but they were few and far between. Sure you have the sky-rails, but they don’t really add much.
And it was just visually much less interesting to me, you could only carry two guns and they all felt pretty generic. I loved the crazy diesel punk asthetic of the guns in bioshock, how they got crazier looking as you upgraded them, the fact that they actually had different ammo types, and they filled different niches tactically. In infinite I could barely remember half the guns, once I got the revolver I barely used anything else.
And the tonics all seemed like just weaker versions of plasmids, I barely remember any of them aside from the one that let you summon crows, and that was just a re-hash of the one that let you control insects from Bioshock 1.
The Songbird was completely pointless, Ken Levine said he took out the boss fight with it because he didn’t want it to seem too “videogamey” , the characters were all pretty shitty and unlikeable, aside from Elizabeth and the Lettuce twins, certainly nowhere near as interesting as Andrew Ryan, Fontaine, or even some of the bit-players like Steinman.
And sure, there were a few generic npcs you could talk to, but did they add much? They didn’t have any sidequests, you couldn’t help them, I don’t even think the game had multiple endings. I could go on, but to me Infinite is one of the most disappointing sequels in gaming history; as much as people complained about Bioshock being dumbed-down compared to System Shock it at least still managed to have an interesting identity, whereas Infinite feels like a total departure, moderately improved gunplay with a much less interesting setting, story, and characters.
I've played Hitman since the first one, silent assassin is still the best and absolution sucks.
This post sucks harder than absolution though, I'm guessing you don't know the in game lore regarding 47 and Burnwood.
Burnwood is/was already head of the ica, 47 is a genetically engineered, superhuman assassin with 5 fathers. His sole reason to exist is to kill, Hitman 2 SA showed this.
You misspelled "blood money"
Who killed his "fathers".
Also who, upon his "death", fucking murdered everyone at his funeral including the priest.
Having the players bring him back to life in the coffin during the credit scene to dual-wield the Silverballers at the funeral was one of the most badass moments in gaming ever.
he didn't put her in charge, THEY DESTROYED IT. Everyone is now freelance due to everyone being exposed by them
more like a vacuum just waiting to be filled
yeah The Constant wasn't in charge of the ICA, he was the head of Providence, basically rich old family illuminati, you clearly weren't paying attention
Booker? He was an American rather than Irish, and didn't want any of what happened. He wanted just money for his missing person Pinkerton assingment. Then a cascade of things happened, across multiple realities.
I don’t think we should be counting Infinite as a Bioshock game.
I’m sure the ending of the game grossed out a lot of people that saw r34 of her and Booker. Of course to some people it probably just made it even hotter…
I never got around to play the Infinite game. Something about Bioshock 2 ending left a bad taste in my mouth and I never played the third one despite owning it.
Do you recommend it?
Eh, I very much liked Infinite actually. While I just couldn't force myself to play BS2, which is more like an expansion pack to BS than a new game and the beginning didn't impress nor immerse me at all (unlike the beginnings of BS and Infinite).
No, I really don’t. It’s no where near as fun as the first two gameplay wise, and the story is even worse.
The gameplay was seriously dumbed down, you can only carry two weapons at a time ffs, and the game as a whole was much more linear and Columbia just wasn’t as interesting from a design standpoint as Rapture was.
I liked Infinite more than BS in every aspect I can think about, and my impression with trying to play BS2 is that it's the same fucking game as the first one but so much worse.
And with its non-combat parts and a lively sidekick, Infinite also felt actually different than "System Shock but with bosses".
Well, to each his own. I think 2 is really underrated, and Infinite was just way too linear and borrowed too much from other modern fps for my liking. It doesn’t help that it looked far inferior to a lot of the pre-release footage they showed for it.
Also Elisabeth was a veeeery much improved version of the concept of the Little Sisters helping you out at the end of BS.
I mean kind of? All she really does is toss you ammo and health, I felt they could have done way more with her portal abilities than they did.
She does various things often, and I don't mean just other combat gameplay mechanics (like summoning turrets and hooks or what not). It's like the later Little Sisters, but more and better, and avoiding annoying escort-mission gameplay (and being a creepy biorobot). Comments on various stuff all the time, interacts with things and people. I felt it had a cool team feel.
I don't know what you mean linear. BS was a pretty typical corridor shooter, the only exceptions were some more or less hidden rooms and passageways (which was something that Wolf 3D already had). It wasn't Deus Ex. Infinite actually felt more like Deus Ex as you had a lot of open spaces and often people to (rudimentarily) interact with, instead of just going around killing the respawning mutant maniacs (as in System Shock) and an occasional boss.
I liked how in Bs1 / 2 you were more or less put into large areas that you could sort of take over too your liking. You could hack turrets, set traps, etc. And I don’t see how the splicers are less interesting than the enemies in infinite, for most of that game you just killed generic humans, there were a couple of interesting encounters like the handymen/ motorized patriots but they were few and far between. Sure you have the sky-rails, but they don’t really add much.
And it was just visually much less interesting to me, you could only carry two guns and they all felt pretty generic. I loved the crazy diesel punk asthetic of the guns in bioshock, how they got crazier looking as you upgraded them, the fact that they actually had different ammo types, and they filled different niches tactically. In infinite I could barely remember half the guns, once I got the revolver I barely used anything else.
And the tonics all seemed like just weaker versions of plasmids, I barely remember any of them aside from the one that let you summon crows, and that was just a re-hash of the one that let you control insects from Bioshock 1.
The Songbird was completely pointless, Ken Levine said he took out the boss fight with it because he didn’t want it to seem too “videogamey” , the characters were all pretty shitty and unlikeable, aside from Elizabeth and the Lettuce twins, certainly nowhere near as interesting as Andrew Ryan, Fontaine, or even some of the bit-players like Steinman.
And sure, there were a few generic npcs you could talk to, but did they add much? They didn’t have any sidequests, you couldn’t help them, I don’t even think the game had multiple endings. I could go on, but to me Infinite is one of the most disappointing sequels in gaming history; as much as people complained about Bioshock being dumbed-down compared to System Shock it at least still managed to have an interesting identity, whereas Infinite feels like a total departure, moderately improved gunplay with a much less interesting setting, story, and characters.
Bioshock was a city run by authoritarians, I was glad I deposed the authoritarian. But the rebel was no better.
Because it is always good seeing an authoritarian fall?
Because you got it done? I could have chosen not to play the game, or suck at it.
I had a choice. I either stopped playing and went to do something else, or sucked at it.
Do you really think you have a choice in games like doom?
Sure, Booker chose to die instead of becoming Comstock but I don't give a shit. An authoritarian is dead, I chose to keep playing.
I didn't choose to see Stalin and the Soviet Russia to fall, does that stop me from enjoying the end of authoritarians in that region?
God damn you are retarded. And clearly barely capable of understanding a fairly simple story.