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posted 4 years ago by xAzureAceStarburstx 4 years ago by xAzureAceStarburstx +23 / -0
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– Galean 3 points 4 years ago +3 / -0

I never got around to play the Infinite game. Something about Bioshock 2 ending left a bad taste in my mouth and I never played the third one despite owning it.

Do you recommend it?

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▲ 3 ▼
– SupremeReader 3 points 4 years ago +3 / -0

Eh, I very much liked Infinite actually. While I just couldn't force myself to play BS2, which is more like an expansion pack to BS than a new game and the beginning didn't impress nor immerse me at all (unlike the beginnings of BS and Infinite).

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▲ 2 ▼
– OBRIENMUSTSUFFER 2 points 4 years ago +2 / -0

No, I really don’t. It’s no where near as fun as the first two gameplay wise, and the story is even worse.

The gameplay was seriously dumbed down, you can only carry two weapons at a time ffs, and the game as a whole was much more linear and Columbia just wasn’t as interesting from a design standpoint as Rapture was.

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▲ 1 ▼
– SupremeReader 1 point 4 years ago +1 / -0

I liked Infinite more than BS in every aspect I can think about, and my impression with trying to play BS2 is that it's the same fucking game as the first one but so much worse.

And with its non-combat parts and a lively sidekick, Infinite also felt actually different than "System Shock but with bosses".

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– OBRIENMUSTSUFFER 1 point 4 years ago +1 / -0

Well, to each his own. I think 2 is really underrated, and Infinite was just way too linear and borrowed too much from other modern fps for my liking. It doesn’t help that it looked far inferior to a lot of the pre-release footage they showed for it.

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– SupremeReader 2 points 4 years ago +2 / -0

Also Elisabeth was a veeeery much improved version of the concept of the Little Sisters helping you out at the end of BS.

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... continue reading thread?
▲ 1 ▼
– SupremeReader 1 point 4 years ago +1 / -0

I don't know what you mean linear. BS was a pretty typical corridor shooter, the only exceptions were some more or less hidden rooms and passageways (which was something that Wolf 3D already had). It wasn't Deus Ex. Infinite actually felt more like Deus Ex as you had a lot of open spaces and often people to (rudimentarily) interact with, instead of just going around killing the respawning mutant maniacs (as in System Shock) and an occasional boss.

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... continue reading thread?

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