I watched the trailer and nothing stood out that makes it a "bad" game but it appears to be going for a different audience than you.
This game is pandering to woketards similarly to how huniepop is pandering to coomers. Nothing wrong with targeting your product. I'm happy these tools are putting in the work of making their own stuff instead of spending that same energy co-opting and subverting popular properties.
I don't personally like the aesthetic because its really faggy but thats just like my opinion man. It looks like their colors are oversaturated so the action blends into the background which is generally a no-no (btw we did this in our game and I just fixed it) but this doesnt seem like a "hardcore" game so I could see it working toward the atmosphere they wanted to create. I also don't like how they shifted from "soft" high res antialiased(maybe) sprites in the game to the better defined adventure game style pixel art in the house decoration portion.
The multiplayer, realtime I assume, match 3 is something I haven't seen before so that might even be a real innovation.
If that game style was re-skinned to be less degenerate a game with those mechanics could be decent on mobile.
The EVERYBODY LOOK AT ME peacock art style is remarkably obnoxious. When every single fucking character is drawn to stand out, they all end up looking the freaking same. Kind of reminds me if those ridiculously colored fur suiters constantly at war with another at being the most irritating to look at.
The multiplayer, realtime I assume, match 3 is something I haven't seen before so that might even be a real innovation.
The real-time match 3 puzzle idea and theme of light-hearted characters that use spells (and send long garbage blocks to their opponents) seems to be copied from Panel de Pon which was released in 1995.
And adding a multiplayer mode to such games is a must nowadays.
Then there's Puyo Puyo, which is pretty popular online as far as real-time action VS puzzle games go.
For those reasons, I wouldn't really call their idea original...
Compare to Huniepop where being able to pull pieces more than just one tile away finally added enough complexity for it not to be completely luck based. I'll never call a match-3 high-gaming, but that's right up there in innovation with puzzle quest's opponent-shared board and candy crush's non-square play field.
I watched the trailer and nothing stood out that makes it a "bad" game but it appears to be going for a different audience than you.
This game is pandering to woketards similarly to how huniepop is pandering to coomers. Nothing wrong with targeting your product. I'm happy these tools are putting in the work of making their own stuff instead of spending that same energy co-opting and subverting popular properties.
I don't personally like the aesthetic because its really faggy but thats just like my opinion man. It looks like their colors are oversaturated so the action blends into the background which is generally a no-no (btw we did this in our game and I just fixed it) but this doesnt seem like a "hardcore" game so I could see it working toward the atmosphere they wanted to create. I also don't like how they shifted from "soft" high res antialiased(maybe) sprites in the game to the better defined adventure game style pixel art in the house decoration portion.
The multiplayer, realtime I assume, match 3 is something I haven't seen before so that might even be a real innovation.
If that game style was re-skinned to be less degenerate a game with those mechanics could be decent on mobile.
sure, but then their stuff is given all the press and made to look like anyone wants it.
The EVERYBODY LOOK AT ME peacock art style is remarkably obnoxious. When every single fucking character is drawn to stand out, they all end up looking the freaking same. Kind of reminds me if those ridiculously colored fur suiters constantly at war with another at being the most irritating to look at.
The real-time match 3 puzzle idea and theme of light-hearted characters that use spells (and send long garbage blocks to their opponents) seems to be copied from Panel de Pon which was released in 1995.
And adding a multiplayer mode to such games is a must nowadays.
Then there's Puyo Puyo, which is pretty popular online as far as real-time action VS puzzle games go.
For those reasons, I wouldn't really call their idea original...
Compare to Huniepop where being able to pull pieces more than just one tile away finally added enough complexity for it not to be completely luck based. I'll never call a match-3 high-gaming, but that's right up there in innovation with puzzle quest's opponent-shared board and candy crush's non-square play field.
Stop being reasonable, REEEEEE!