Compare to Huniepop where being able to pull pieces more than just one tile away finally added enough complexity for it not to be completely luck based. I'll never call a match-3 high-gaming, but that's right up there in innovation with puzzle quest's opponent-shared board and candy crush's non-square play field.
Compare to Huniepop where being able to pull pieces more than just one tile away finally added enough complexity for it not to be completely luck based. I'll never call a match-3 high-gaming, but that's right up there in innovation with puzzle quest's opponent-shared board and candy crush's non-square play field.