The multiplayer, realtime I assume, match 3 is something I haven't seen before so that might even be a real innovation.
The real-time match 3 puzzle idea and theme of light-hearted characters that use spells (and send long garbage blocks to their opponents) seems to be copied from Panel de Pon which was released in 1995.
And adding a multiplayer mode to such games is a must nowadays.
Then there's Puyo Puyo, which is pretty popular online as far as real-time action VS puzzle games go.
For those reasons, I wouldn't really call their idea original...
Compare to Huniepop where being able to pull pieces more than just one tile away finally added enough complexity for it not to be completely luck based. I'll never call a match-3 high-gaming, but that's right up there in innovation with puzzle quest's opponent-shared board and candy crush's non-square play field.
The real-time match 3 puzzle idea and theme of light-hearted characters that use spells (and send long garbage blocks to their opponents) seems to be copied from Panel de Pon which was released in 1995.
And adding a multiplayer mode to such games is a must nowadays.
Then there's Puyo Puyo, which is pretty popular online as far as real-time action VS puzzle games go.
For those reasons, I wouldn't really call their idea original...
Compare to Huniepop where being able to pull pieces more than just one tile away finally added enough complexity for it not to be completely luck based. I'll never call a match-3 high-gaming, but that's right up there in innovation with puzzle quest's opponent-shared board and candy crush's non-square play field.