Actually racist? Proably not but my dislike of people in general likely would've lead people to believe so.
Eden been any good? I dropped it in 5.0 after my group imploded with constant replacements and a resulting lack of progress leading to a worsening player pool to pull from. Considering going back late 5.3 and just being a PF hero in 5.4 instead.
Good game but I hate following build guides so I end up getting bored in maps or bankrupting myself on experimenting with a build (mostly SSF).
The Redeye one annoyed me most, they brought the wife and kids into it. Social justice is mob justice and mob justice can go fuck itself.
I'll add that 2 Tonnes is class A and B, so mostly pills and powder. That's some staggering street value to seize.
Looks like they forgot technology is an arms race and got complacent after thiking they beat the system. Retards gonna retard.
Yeah, I skipped the BP this time because the only reasonable thing within the amount of cash or grind I'm willing to do was the map. It looks so clean compared to the default, it's great. I don't think there's even anything of value up to that point and then another large gap.
I might be some sub 2k pleb but down in this shit every core is playing carry in every lane, including the offlane carry jugg who dives spec under tower at level 2 while I go and stop/interrupt a pull. Yet somehow it's my fault they died. Or the pl that jungles at 10% hp for 10 minutes while pinging everybody who dies telling them to stop feeding Bloodseeker. I could go on for days with this shit. BP tends to make this shit worse as players come back but it'd make that grind even more unbearable if i did buy it.
Same shit different URL.
Even when they add new functionality through new tools they're more of an optional thing to use anyway, especially if they're locked behind side quests and such. Don't get me wrong, I'm all for optional approaches they allow but there's too much painfully obvious scripting of sequences that stand out like a sore thumb in the environment.
I find what is added is often underutilised and when they take things away to give back later it's often in service of elongating the progression cycle of the game. The only exception I find okay in most games is the trope-ish got imprisoned and have to reclaim all my equipment. It's the kind of thing I'd see better served in 'Don't use X tool' challenges and such. An AC/Hitman hybrid with that format would be fantastic but i'm really not a fan of the newer Hitman games either.
I don't know. The way I see it AC is lost at sea and doesn't know what to do with itself, so it trundles along like it's expected to until it spots something worthwhile to incorporate and hopes for the best.
I really hated how so much 'progression' got forced into the games all the way back to Ezio. It just ends up getting in the way of its own enjoyment. It'd be much better served with a simple toolkit that combines well within the set and then use enemies and environment to force adaptation. One of the largest victims of the 'RPG elements' craze a number of years ago and they just kept adding on to it.
Dota, because I didn't think I hated people in general enough yet. Minor venting but climbing out of shit ranks as support is a harrowing experience and finding people to play with is just overall terrible. I can only take so much feel good, eternal positivity bullshit and passive aggressive blame shifting you find in discord groups for the like. I'm probably going to have to suck it up and accept that people in my games expect their support duo to be pos 5 + the other pos 5 and play accordingly. Bad habit formation be damned.
Tried the Kingmaker turn-based mod. It slows the game down way too much, you can brute force a fight by RNG faster than it would take to finish it with turn order half the time. It is agonisingly slow for little to no benefit.
Feels like I haven't played anything good in a long time. Certainly nothing this year so far unless you count a rerun of Legend of Dragoon.
Yeah, the last in set are usually the mechanically demanding ones with low margin for error. The rest are largely "can you do the thing and not die?" sort of doable with mediocre damage output. That's held more or less true since ARR.
5.4 would be the last tier, late 5.3 would be to catch up on the gear cycle beforehand.