What games are y’all playing? Suggestions/Reviews/Thoughts? Hyped up for anything and want to share? I’ve been devouring Dragon Quest XI and Little Witch Nobeta, needed an RPG fix badly! DQ actually greatly benefits from whatever graphic engine they are using, the cartoony style for Toriyama design is great (although he keeps reusing the same faces/archetypes for everything). Nobeta actually harder than dark souls for me, I can’t parry to save my life and am still stuck at the second boss. Also picked up SinOAlice because why not, peeps are still in quarantine here anyway.
Also, can we get a Vidya tag, please?
I'm playing AC Unity because I heard it got fixed of bugs and shit.
Oh my god is this game frustrating as hell. I can understand making combat more "difficult", but the game straight up removes a ton of features from the previous games and does not replace them with anything worthwhile. They removed the whistle to lure guards to a hidden assassination spot, and replaced it with... cherry bombs that are completely ineffective. Arno can no longer use two hidden blades, meaning you have to "unlock" a basic feature since the second game. They put a ton of gear and skills behind story progression, and gave you extra points for engaging in co-op, except the online is deader than my first dog and most of these co-op missions are insufferable without at least one or other person. When you're over-leveled they are doable, but I wouldn't recommend playing them at all... except you have to if you want to unlock skills without pushing the story too far along.
The Guard AI is just insane. The riflemen on rooftops have sharper eyes than a hawk and will spot you from three districts away, and before you have a chance to react they're pelleting you with musket fire that will bend time and space to deliver a killing blow straight to your face. All of this leads to far more combat and far more violence than in any other Assassin's Creed I've ever played. Arno Dorian is quite possibly the most inept assassin in franchise history. He's like the Inspector Clouseau of AssCreed, bumble-fucking his way to success through sheer happenstance.
The parkour is nice, though.
I really hated how so much 'progression' got forced into the games all the way back to Ezio. It just ends up getting in the way of its own enjoyment. It'd be much better served with a simple toolkit that combines well within the set and then use enemies and environment to force adaptation. One of the largest victims of the 'RPG elements' craze a number of years ago and they just kept adding on to it.
I agree and I disagree. I don't mind getting new tools and new abilities as the game progresses, so long as the new tools and abilities are new. When Ezio got his second hidden blade in AssCreed 2, it was a way to broaden the toolbox without overwhelming the player. It think it's a good design choice to introduce new elements before things get stale.
The problem with Unity in particular is that they remove a bunch of stuff you're accustomed to having from the beginning of the game, and choose to return only a select few of those tools. It's bloody annoying.
Even when they add new functionality through new tools they're more of an optional thing to use anyway, especially if they're locked behind side quests and such. Don't get me wrong, I'm all for optional approaches they allow but there's too much painfully obvious scripting of sequences that stand out like a sore thumb in the environment.
I find what is added is often underutilised and when they take things away to give back later it's often in service of elongating the progression cycle of the game. The only exception I find okay in most games is the trope-ish got imprisoned and have to reclaim all my equipment. It's the kind of thing I'd see better served in 'Don't use X tool' challenges and such. An AC/Hitman hybrid with that format would be fantastic but i'm really not a fan of the newer Hitman games either.
I don't know. The way I see it AC is lost at sea and doesn't know what to do with itself, so it trundles along like it's expected to until it spots something worthwhile to incorporate and hopes for the best.