I was replaying Arcanum: Of Steamworks and Magick Obscura game recently after some years and I noticed it had modern day politics for the time the game was made. Intolerance against orcs or how industrialization has led to deforestation and pollution.I still enjoyed it and I found this topics to enhance the game. If politics has always been in games then why does it bother me so much now, what actually changed?
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Most kids are stupid. Myself included, I was an incredibly stupid smart kid. I would not be friends with me 10 years ago (maybe not even 5 years ago). So that means the formula works?
Actually, It somewhat annoyed me in Arcanum too. Its just that, at the time, those politics weren't being shoved into us through every hole, so it just didnt really annoy me enough to matter.
IMO, There is one crucial question regarding politics in games : "Does the writer make the player feel bullied into the picking the writer's favorite side?". The answer is, unfortunaltely, quite subjective. However, if the player can pick either choice and feel like the game has treated him fairly with the natural consequences of that choice, then its politics done right.
Very good point.
On that I agree, I remember even in Witcher 3 one of the most anti-woke games I got this feeling when having to chose between the Nordic sister and brother (forgot their name) that the game was so pushing you to chose the chick and made the brother look like a freaking moron but somehow the people liked him cause he was a dude, even made a jab that the chick was not only smarter but could beat the buff as fuck warrior brother in a fist fight.
Yeah, that was somewhat annoying. But then again, it was one of the only moments.
Also its sort of explained that if you chose her, Skellige would eventally lose what makes it Skellige, and turn into just another realm like the ones on the continent. That in itself is quite a decent couterpoint to the other dude being a bit of a moron.
Why does it feel so much like propaganda now but not then?
Maturity and wisdom, mostly. The awareness that you know people are trying to propagandize you probably helps, and is why there is such a concerted effort to censor everyone that could sneak that little ball past the goalie and get you questioning everything.
Plus, political themes have been around forever. Any game with that sort of intrigue is going to have some kind of parallel to some point in human history. Wars of succession, tribes exiling threats to the status quo, people with power taking advantage of the meek, and that whole one-man's-terrorist-is-another-man's-revolutionary thing.
Intelligence is being able to wrap your heads around such topics, even escape to fantasy, while understanding that fiction is fiction and fact is fact and fiction can never substitute for fact.
It felt like propaganda then too, but it was an isolated example and easy to ignore.
So, it's like having a bird shit on your car. Yes, it's annoying, but it's not nearly as bad as having a flock of neo-Marxist pelagornis sandersi shit on it.
Their propaganda was better back then. After the rise of identity politics, a lot of people got involved in propaganda. Those people were the ones easily manipulated by identity politics, so they are the very stupid ones. They eventually vastly outnumbered legacy propagandists and lazily inserted their views into everything rather than build it into the work.
The themes themselves aren't exactly modern, the pitfalls of industrialization have been explored explored for a long time like in Thoreau's Walden and Tolkien's Middle Earth books. Likewise racial discrimination has been a theme for almost all of human history, back to even ancient Greek and Roman mythology.
The modern part is the absolutely plummeting quality of the stories the include those themes. Robust and balanced critique of a the pros and cons of a system and making the case that the cons can outweigh the pros has been replaced with blatant lazy strawmanning the side you've decided against into villainous caricatures and pasting over the any flaws of your favoured side with emotionally grabbing heroic sacrifices and Deus ex machina that allow them to leapfrog those problems.
So it feels like propaganda now because it is now, instead of providing balanced food for thought for anyone to consume and digest, it's a blatantly lopsided evangelism only meant to capture the weak and vulnerable and guide them thoughtlessly into the most extreme version of a given belief.
I don't really know if Arcanum is particularly "modern" in its takes on those subjects though, I'm afraid I skipped it. Largely because steampunk ranks only slightly higher than furry shit on my "themes that attract mediocre talent eager to milk a desperately lonely market for easy money" scale, so I don't exactly hold high hopes.
This is the game with the gnomish conspiracy to have ogres rape women in order to create more half-ogres, right? (It's been a long time, I'm only dimly remembering an LP.)
It did have that.
It should be noted that orcs are full of hatred and fear, are naturally predisposed to violence, and have very low IQs by human standards. This is canon.
This would not be canon if the game were made today. This is the key difference, to me.
There is a difference between introducing a real world idea and exploring it fairly without drawing any particular conclusion; and preaching a one dimensional argument with all the intelligence of the Gawker editor in chief who decided to testify that he'd publish child porn given the opportunity.
Not that the former always works of course, but it works far more often than the latter.
You just start noticing it more once you see it for the first time. You know the hatred these people have for you, so your mind is tuned to find their messages.
I don't get the hate in older games. It is just in more recent games, prior to 2014 it was rather good and fun, even the politics. The way that politics are forced that changed, it used to allow you to make your own mind by giving you a complex view of things rather then force one version upon you. It is somehow parallel to how the left hates debates eg. Ben Shapiro, J. Peterson or change my mind from Crowder. They want to make sure you come to the "correct" and approved conclusion.
I think it's partly things you might not have used to notice and partly because game (and movie) design as pushed so hard away from subtlety to total polarization of characters and shoving it in your face directly.
Movies are a much more mature medium and they compare to games fairly well. There's been politics in movies almost as long as there has been movies. It just wasn't always so direct--a.k.a. lame. You're no longer left to wonder about anything. Every character must be clearly bad or clearly good and even worse they make it so obvious, often to the point of straight up telling you. Shame and hate for the bad ones and constant glorification of the good ones starts from the very beginning. Good characters are no longer allowed to have flaws at all--none. The only "positive" trait allowed to bad characters is if they at some point come to the realization the good characters were right from the beginning. Then you add in the even worse level where in modern movies the good must be the preferred liberal classes, i.e. alphabet people, women, etc. The bad characters must be white men, capitalists, etc.
So what I really hate about most of these stories is they aren't a story at all. If I know who is good, who is bad, and good will be worshiped and bad will be shamed all the time--what's the point of even paying attention?
I've noticed this too. Subtlety is just GONE in a lot of entertainment and it makes everything feel very hamfisted and boring. Even the headlines in entertainment news tell you the "correct" way to feel before you've even read the article half of the time. Like:
or
I do feel you are correct, my question is more about was it always like that but we were used to it is just we no longer agree with the politics?
But yea the politics in games/movie are being made my idiots that lack any nuance or analytic thinking. I blame affirmative action for this, when you hire someone in a creative role based on race/gender or sexual orientation they
Now imagine if the entire team is made of affirmative action hires. Who is left to make the game or movie good and appealing?
I think it was always like that although much less across the board in all types of media. There were loads of movies that didn't try to make a statement. Now it seems way less so, everything has to have a message. Games though, back in the 80s-90s many games didn't have a lot of story and were just about better graphics and different mechanics. As one older example there were some politics in Metal Gear Solid. It wasn't the racism and sexism politics we are used to today and I'm not totally sure it was even 90s politics, but there were certainly some statements being made on military enterprise, nuclear weapons, etc. I wouldn't go as far to say it was so bad that it ruined it but it's definitely something I noticed in a game that's over 20 years old.
Because the politics now is about changing everything you love about your favorite franchises.
If they simply made a bunch of new franchises with woke characters/storyline. A lot fewer people would be up in arms about it.
But I was never a fan of inserting the popular politics of the day into storyline. Its lazy. I'd rather see people give an angle that wasn't being heard anywhere else