It's open source, so it doesn't matter that some twitter rep made gay tweets a few years ago. You can make "Fag Slayer 5000" in Godot if you wanted to.
I don't know much about Redot, afaik it is exactly the same as Godot 3.x.
If I get successful making a game, I'll donate some of that money to Godot, regardless of their political stances. I feel they deserve it and the donation would go towards improving the engine.
I looked into Redot. It's just a fork of an old version honestly. I mean it works, but I'd probably hold off on sprinting towards Redot unless you're willing to recode it later OR it becomes necessary to fork Godot due to actual bad product. If they change license to make it against policy to make your Fag Slayer game , they can only apply that to the current version, so you fork the latest one. Or if they actually make the engine bad. Otherwise I don't see the point.
There was a point when Redot updated and it was just the new Godot update with the logo changed. Like, no one did anything. The Redot "update" wasnt an update of the last version of Redot, but just another fork of a newer Godot version.
If the Godot developers decide to make policies against what games can be made in the engine, they'd have to make it closed source and then people could just continue using the latest cc0 version. And there are other good reasons why someone would want to stick with an older version of the engine anyways (updates lead to bugs, more features = less performance, bigger programs need more power).
It's open source, so it doesn't matter that some twitter rep made gay tweets a few years ago. You can make "Fag Slayer 5000" in Godot if you wanted to.
I don't know much about Redot, afaik it is exactly the same as Godot 3.x.
If I get successful making a game, I'll donate some of that money to Godot, regardless of their political stances. I feel they deserve it and the donation would go towards improving the engine.
I looked into Redot. It's just a fork of an old version honestly. I mean it works, but I'd probably hold off on sprinting towards Redot unless you're willing to recode it later OR it becomes necessary to fork Godot due to actual bad product. If they change license to make it against policy to make your Fag Slayer game , they can only apply that to the current version, so you fork the latest one. Or if they actually make the engine bad. Otherwise I don't see the point.
There was a point when Redot updated and it was just the new Godot update with the logo changed. Like, no one did anything. The Redot "update" wasnt an update of the last version of Redot, but just another fork of a newer Godot version.
If the Godot developers decide to make policies against what games can be made in the engine, they'd have to make it closed source and then people could just continue using the latest cc0 version. And there are other good reasons why someone would want to stick with an older version of the engine anyways (updates lead to bugs, more features = less performance, bigger programs need more power).