There was a point when Redot updated and it was just the new Godot update with the logo changed. Like, no one did anything. The Redot "update" wasnt an update of the last version of Redot, but just another fork of a newer Godot version.
If the Godot developers decide to make policies against what games can be made in the engine, they'd have to make it closed source and then people could just continue using the latest cc0 version. And there are other good reasons why someone would want to stick with an older version of the engine anyways (updates lead to bugs, more features = less performance, bigger programs need more power).
There was a point when Redot updated and it was just the new Godot update with the logo changed. Like, no one did anything. The Redot "update" wasnt an update of the last version of Redot, but just another fork of a newer Godot version.
If the Godot developers decide to make policies against what games can be made in the engine, they'd have to make it closed source and then people could just continue using the latest cc0 version. And there are other good reasons why someone would want to stick with an older version of the engine anyways (updates lead to bugs, more features = less performance, bigger programs need more power).